Goblins fight for survival on top of a truck

After years in development and editing, we at the Drunk and the Ugly finally debuted the playtest draft of our new game Gobblin’: The Goblin RPG at Gen Con 2017. If you’re interested in playtesting this game, send an email to thedrunkandtheugly@gmail.com

In the world of magic and dragons, knights and treasure, elves and trolls, there lived a race called goblins. Goblins were intelligent enough to cause trouble, but stupid enough to lack any foresight or responsibility for their actions. They were curious and greedy enough to want everything they saw, but too lazy to work for it and too cowardly to take it. Their wasteful lifestyle ruined the environment all around them, breeding like cockroaches until they were forced to expand further.

The wisest of races gathered and agreed they were a major nuisance on their world’s economy, environment, and all life around them. The goblins had to be dealt with severely. Rather than waste the manpower and resources in an all-out war, the highest magi and sages created a spell that banished them from their world, hurling every living goblin from their reality. The entirety of the goblin race landed in another time in an alternate dimension, one stripped of almost all sentient life.

There were no humans in this world, only the remains of their work. The world had been ravaged by war, with the goblins stranded among the rubble of mankind. Realizing what had happened (several minutes after they arrived and their brains caught up to speed), the goblins all cheered out as one. They believed this was their reward for living their happy lives well enough that some god or wizard or giant in a funny hat had granted them an entire world full of free food and interesting things that exploded when you poked them right. There was no one to lord over them or slay them just for the experience of it all. After centuries of hanging at the bottom of the food chain (just above blue slimes and kobolds), a nuclear holocaust turned out to be the best thing that had ever happened for them.

Note: This is a con game and is next to some very rowdy boys so the noise levels are a bit high early on.  This clears off as the recording continues.

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Shortly after this group of perfectly normal kids went to a perfectly normal class outing to the local theater, finding themselves literally immersed in the show.  They discovered walking behind the set that things were more complex than they appeared on the stage and that the lead actor may in fact be in danger from the goings on.  It’s up to them to stop it.

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A group of perfectly normal kids is on a trip to the local theater to see a showing of their newest production.  They discover the performance to be highly engrossing and immersive.  The show comes to life and leaps off the stage, leaving them free to walk on and into it.

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Aftr clearing the road and facing hard resistance from a group of motorized raiders known as the Dead Riders, the Rum Runners continue to make their way towards the job site and blaze a trail for Schumacher’s crew to roll in and get their precious Nitrous.  As can be expected, however, a warehouse full of volatile gases is considerably less stable than it was 5 years ago, and the roving drones in the area do not bode well.

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When you work as a magician, every detail of your life must remain a mystery.  It makes things complicated in the day-to-day, and further complicates things when you’re implicated in stealing a seventy-carat diamond from a local museum.

Fortunately, strange victims will have strange connections, and in a pinch you may want those people who can see through your every illusion.

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