Correction on Only War
There was a small posting error in the last episode of Severan Dominate. Please redownload that episode and find the previous one posted up this week. Our apologies.
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There was a small posting error in the last episode of Severan Dominate. Please redownload that episode and find the previous one posted up this week. Our apologies.
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This is a crosspost from our sister show Ugly Talk! Go subscribe if you haven’t already.
This is a panel from Gen Con 2017. Travis talks about Ludonarrative Dissonance (Fludonarrative discobiscuits if you’re hungry).
If you’ve been in the video game blog-o-sphere at some point, you have heard of LND (I’m not typing out the entire word you can’t make me). But is it necessarily the pejorative term as its become in video game circles. Listen to this panel from Gen Con that gives the answer: NO. Most of all if anything LND is a feature most Tabletop GMs and Players are intimately familiar with, but haven’t realized there was a term for. As such, listen in, learn a thing (maybe), and speak up if you have questions. Welcome to Herding Cats: Ludonarrative Dissonance and Players. (Dammit you tricked me into writing the full things again…)
Do you want to take part in a playtest of Gobblin’: The Goblin RPG? Send an email to thedrunkandtheugly@gmail.com
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You can watch a video of our live play at Gen Con 2017 here!
At the end of Gen Con 2016, we were contacted by Mage Company Games asking if we would review one of their games. We said yes and took them up on their offer to receive a free copy of Carrotia in exchange for doing a review. In June of 2017 we finally received the game, and during Gen Con 2017 Matt, James, Travis, Kevin, and friend of the show Clayton played it during off-time at the convention. You can listen to our first impressions and our actual live attempts to understand the rules and finally play the game.
Our collective takes in summary:
Despite the high production values and lovely art, we would not recommend this game. It’s rated for ages 8 and up and we as a group of twentysomething adults were confused and frustrated by its rules, and ultimately we didn’t feel like we had any control over what happened.
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Things may be very wrong in the world, but at least we still have Gen Con. This year we demoed a few games, attended many panels and hosted a few, and played and ran many, many games. Join us as we begin our 12am recounting of events and James smashes down some fried rice into a greasy pile.
During this wrap-up we talk briefly about our new game Gobblin’, a game about being goblins in a post-apocalyptic wasteland. If you’re interested in playtesting this game, please shoot an email to thedrunkandtheugly@gmail.com
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Hello internet! This is a crosspost from our sister show Ugly Talk! If you like this episode, be sure to check out the site and listen to the rest, or subscribe via your podcatcher of choice.
Twin Peaks was a TV series by David Lynch and Mark Frost about the murder of the Homecoming Queen Laura Palmer in the sleepy town of Twin Peaks, Washington. We share the experiences and explore the town through Dale Cooper, a federal agent called in to investigate the murder.
The M.I.C.E. quotient is a writing foundation credited to Orson Scott Card, known most notably for his science fiction series Ender’s Game. The basic idea as listed in the acronym is that every story seed falls into the categories of milieu, idea, character, or event. You will have many of these story ideas overlapping and building upon one another in the course of your story, but the important thing is that you resolve them in the reverse of the order you introduce them.
The structure of the early episodes and the subsequent failure of Twin Peaks can be heavily traced to MICE (among other things), and in this episode, we will discuss MICE through Twin Peaks, and how you can apply it to your own writing.
Media Discussed in this Episode:
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