Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: nate
The kids survived the apocalyptic showdown with Odyn. Through a combination of Ty’s psychic powers, Emma’s resolve, and some last-minute help from Elder Dane, Odyn has been pummeled and the majority of his power broken.
George has been brought back to the Halfway Home (with some interesting new tattoos), and has recovered from the coma he fell into after Condor was possessed by Odyn. As soon as he wakes up, he tries to leave again.
George, the kids discover, is on a mission from Thunderbird, the great god-bird of legend. A long time ago, he completed what he refers to as “The Trials,” and gained Condor. He’s going through them again: he showed up back in Troy in order to find something at his mother’s old house.
The kids, however, having just gotten George back, aren’t keen to let him run off again. And while Odyn may have been beaten, there are still things going on behind the scenes. Things are still in motion.
Three young acolytes of the Paladins of Battle, zealous disciples of Ezekiel, have finished their four-and-a-half month grueling training and brain-washing period and are being dispatched on their first mission.
They are tasked with finding and rooting out a “corruption of the soul” in the small village of Kassier. They find that the populace has fallen under an illness, and a strangely dressed merchant who has a persuasive tongue.
What the three don’t realize is that they have entered the domain of something truly horrible.
It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.
Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso. Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.
What they find will change the fate of Mrs. Frieda’s Halfway Home forever.
On the Isle of Night, far from human society, live the Umbra – a dark skinned, horned, tribal but civilized race. Our protagonists are young orphaned Umbra, living in the care of an orphanage.
The orphanage, (like its real-world parallel, Mrs. Frieda’s Halfway Home) is run down, and packed full of Umbra orphans, ready to get up to shenanigans and investigate mysteries.
This is the Drunk and Ugly’s first live game! As such, it is just a little bit silly. We hope you enjoy.
Operation Group Hug was a resounding success (except for August, he doesn’t count). The kids are moving into their temporary rooms, with emotions ranging from trepidation to annoyance.
Emma is moving into the Rumourmongers’ room, and August secures their good behavior with the promise of a triple date with Donna, Daisy and Julie.
There’s also a new attendant in the halfway home, and he’s up for taking the kids out to the mall. Hijinks, of course, ensue.