Last session, our brave protagonists instigated something very close to a revolution by putting the Sheriff in power. The mining golem was activated by the sheriff’s deputy, and it began its path of destruction. Only days remain before the town and its inhabitants are destroyed.

The doctor and the sheriff have a crowd for their confrontation with the irrational and insane deputy, whose only defense is that she has discovered exactly the process needed for shutting down the golem. Unfortunately, the golem must be shut down on a Tuesday, on the exact hour of its creation. Seven days remain to discover the origin of the golem and save the town.

Continue Reading

Herp a derp a derp I forgot to do a writeup this week.  Happy belated news writeup everyone!

A few weeks back we did an interview with Sci-Fi Laboratory about our group, our playstyle, and our motivations (both individual and as a group).  It was a fun time and we managed to tell a lot of weird stories.  It played a week or two back on the Sci-Fi Lab main show, but we have it here as a permanent archive to our idiocy brilliance.  Enjoy!

This version is considerably less radio-safe or time-edited than the version that was played on Sci-Fi Lab.  I do not wish to cast any inaccurate opinions on the other program.

The deserted island that the crew of the Duquetimme found themselves stranded on turned out to not be so deserted after all. After exploring the skeletal remains of a long lost civilization, they were discovered by the island’s inhabitants: the Umbra.

The Umbra make a deal with the crew: as long as they are here merely to trade, and pose no threat, they are welcome. The crew explore their village of Nachsun, helping to repair the damage brought along by the recent storm.

Their are many things to be uncovered in Nachsun and the island, secrets that stretch back to the Old World. And somewhere, Bazzi is searching for the island also, with malicious intent.
Continue Reading

Last session, the town drove off the raiding vessel and discovered an ancient temple below the central mine. The sheriff set a deputy to research the temple, while young Agnes spent some quality time with the local samurai, drawing out the better parts of his personality.

The town begins patching its wounds, both physically and metaphorically. The doctor, fed up with Hassim, moves to set the Sheriff into power in the town. The samurai offers to train Agnes, under one condition: she must keep everything he told her of secret.

Dissent and secrecy are brewing in the mining town, while forces attempt to rip it asunder.

Continue Reading

Happy New Year, Internet!  We’re comin’ at you with an all new Newsies for an all-new year!  Listen in as we answer all of your questions (including ones you never thought you had)!

If you missed it, we will be posting our interview with Sci-Fi Laboratory on this site next Wednesday.  Be sure to check it out.

We have a whole bunch of new campaigns in the works and a bunch of other ones waiting in the wings.  So many games we shall play.  Systems include Wild Talents, Monsters and Other Childish Things, A Dirty World (we are really on an ORE kick I guess), Legend of the Five Rings, and Seventh Sea, and at least two of those campaigns are very Sci-Fi or Cyberpunk.

Ship of Fools and United We Stand are coming to an end in the next few weeks here.  We’ll be breaking from the campaigns to post one-off games in Sordid Dystopia and other systems before returning to 2 more mini-campaigns:

  • Justice For All, a Sordid Dystopia Campaign that focuses on the Umbra which was going to be a one-shot and ended up being 7 or 8 sessions.
  • The Crucible, a Deadlands prefab adventure that was supposed to be a one-shot and ended up being 4 sessions (are you sensing a theme here?)

Additionally, following the end of Ship of Fools and United We Stand, we will begin our Sordid Dystopia Kickstarter!  There are an increasing number of rewards for this beautiful thing.  Our own Nathan Knapp has written a novella set in the Sordid Dystopia Universe, several chapters of which will be included in this project.

Since we’ve been getting so many questions about this, if you are interested in the playtest copy of Sordid Dystopia, it is one of the earlier rewards.  If you give a mere $10 and we get enough funding, you will receive a copy of  the playtest notes.