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The Brigand’s Lament has finally entered into warp transit without any shenanigans and or horrific demonic attacks!

Now, the boredom sets in. The Warp transit takes weeks; in the meantime, morale needs rebuilding and the team needs to come together.

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Where we last left off our heroes of capitalism, they were attending the big event. The event to end all events. No, not really — more like crazy voodoo hallucinations and warp bullsh**. The whole experience was fairly traumatizing, and the crew opted to take a nice breather in their ship for a few. Whereupon Schoenerberg’s chief rival delivered them an ominous message, followed by the last alert you ever want to hear on a warp-traveling ship . . .

Problem: for a Warp Incursion to occur, something’s either got to damage the Gellar Field, or pull the plug on it. And it’s certainly not damaged. These guys never catch a break.

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Last session, there was a dinner party. The most ridiculous kind of dinner party. Where the most posh people (and some just pretending) were served the most awful food, all for the chance of earning an invitation to a bidding event. Bidding for what? Well, something big. Something priceless. And only the “best bids” are going to be accepted. This certainly isn’t foreboding at all.

Well, to say the least, Schoenerberg and his bridge crew managed to get their auction invitation. What awaits them next? The strangest auction with the strangest people for the strangest thing . . .

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Essentially beaten by Fel and buffeted by another Rogue Trader, one who happens to have a bitter history with our Lord-Captain, Siegmund Schoenerberg, The Brigand’s Lament makes a bitter port at Footfall. What’s next? Well, a great time to cut their losses and go shopping. No, really. This is how people with a near infinite supply of menial income blows off steam.

Footfall, however, is a pretty awful place, rife with corruption and an incredibly arbitrary hierarchy that makes virtually no sense . . . as the Lord-Captain and his bridge crew is soon to realize.

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And so we come to the climax of Lord-Captain Schoenerberg’s hunt for a piece of his family’s old legacy. It’s nothing he’s got specific claims over, but as far as the stories go, a ship so full of riches it was gutted to hold more riches . . . well, that’s bound to be worth something, right? Worth a chance to save an ecclessiarchy vessel, a sight seeing trip to a distant system that no one really wants to claim, and a journey to a pair of uninhabitable worlds with some interesting historical details. Oh, also FRIENDSHIP and TEAMWORK in the grim darkness of the far future. It’s worth that, too.

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