IN CASE YOU MISSED IT:

Papers, Please: Part 2 We hop back into Papers, Please to continue our adventures in bureaucracy, having discovered that the one man without documents is not actually a game-breaking bug!

AND

Papers, Please: Part 3 The finale! Border laws get even stricter, as intrigue and desperation deepens! We finish out the demo and provide our thoughts on this excellent empathy game.

GAMES PLAYED THIS WEEK:

Papers, Please! is an empathy game of sorts created by Lucas Pope.  It is described as a “Dystopian Document Thriller.”

The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.

Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

Drunk and Ugly Let’s Play is updated every Monday and Friday!

Subscribe to our channel and get them when they’re fresh!

 

LOST AND FOUND - A GIRL is MISSING!  Is our HERO up to the TASK?!
The single-character focused stories continue. Opera, finding himself at loose ends, is off for a night of wine, women, and song – or the closest such experience that can be found in the slums of Prominence.

Soon enough our hero finds himself plunged into a break-neck race to find a kidnapper and their victim before time runs out. Can the lone hero triumph against overpowering odds?

Continue Reading

fireghostbanner

Hackman is defeated. The last major threat of Odyn’s grab for power sits alone in a cell, gibbering, mad. The kids of Mrs. Friedas Halfway Home are triumphant.

Despite the appearances of ghosts and regrets, old and new, it is time to lick their wounds, eat pancakes, and hash out what the hell to do now.

Continue Reading

labbanner

Wraith and Ghost are breaking into Harold Lee Sound Technologies, investigating elements of the Wraith’s past. His work has continued without him, finding its way into military applications, and out onto the street.

It seems Amy Vasquez is the prime funnel. But who is she delivering the tech too, and why? What awaits the Wraith down this road into his past?

 

Continue Reading

laundromatbanner

MEANWHILE, ALREADY IN PROGRESS: Tim, Etsu, and Jingles find themselves on the edges of the final confrontation with Hackman. A hostage situation is underway, and it’s calling for an ex-MIB agent to deal with it.

A band of exhausted, beaten, and broken kids emerges from the aftermath of the Hackman showdown. Can any of them ever be the same?

Side chatter

PLAYERS