Dungeons and Dragons – Curse of Innistrahd Episode 23

Listener, sometimes I feel at a loss. It is you and I with this bird’s eye view, seeing a story of the dark and the hopes and fears of those caught within.

We see the crying tears of a mother in Shadowgrange that doesn’t know her where in that manor her daughter is kept, wallowing in the decrepit corpse of a house. We see the inquisitor Seeta being stirred from her sleep as the sound of bells and the scent of smoke rouses her from her tenuous slumber. We see the hidden man Rem Karolus battle with fiends in the streets with flashes of steel and holy light, but fleeing at the sounds of the church he serves. We see the druids and savage folk of the hills gathering around the mountainous bones of the earth in prayer of a lord who will free them of their loss and pain. We see the caves of the burgeoning howlpack, and a strong dark skinned woman looking for something to believe in. We see the shattered remnants of soldiers praying with a conflicting but nonetheless real faith in the righteousness they hope to serve again. We see the vampire progenitor Strephan Maurer, calmly and idly contemplating his words, and the days to come as he gazes out of the shrouded window of his wagon. And we see a woman that looks remarkably like Grimhild but dressed in a red dress that cascades and flows like a river of blood as she leans in an whispers something secret, something dark to a glass and metal contraption flowing with ice white light. Though I suppose most notably, we see her smile. A true smile, not fiendish, but the confidence of someone who has made up their mind.

And yet despite seeing all these things listener, we are still caught along this story. Hoping we will see how it ends. Whether this is a story of redemption, vengeance, or just purely tragedy. Though I suppose that is for them to decide. But now plans are in motion, and there is no turning back.

Side Chatter

MUSIC CREDITS:

Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

PLAYERS

  • James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
  • Susan – Elyria – Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
  • Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
  • Kevin – Faustus Pent – Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic.  Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
  • Travis – Grove Hecker – Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
  • Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.

1 Comment

  1. Oh my, now I can only imagine what will happen when Grimhilde drops her half of the story

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