Dungeons and Dragons – Curse of Innistrahd Episode 21

It was years ago that the Abbess, still tall and fair, came to reside in the confines of Krezk. The abbey had been there almost as long as she could remember, a cloistered building of of bone white, it’s graying walls visibly darkening against the fresh snow from disuse. But then it was named. The Abbey of Saint Traft. And that was when she took responsibility. She could still remember him, the legendary man who brought justice to lands near and fair to the shining field and towers of Gavony. His face was stern, but not grim. There was a softness behind his strength. And now he was dead.

She has seen him once, just the once before taking ownership of the old and poorly maintained stone walls of the abbey. A wispy figure, faint and flickering, candescent manifest will of the man she served. There was nothing she could do for him. But all those years ago as she looked toward the rest of her existence, she thought she could perhaps help others.

That was a long time ago, and she had changed much. The town had changed much, grown about her like roots from a tree. And she had became a rumor, a whisper on lips. She knew what they thought of her and her quiet solitude up on the snowy hill, only surrounded by those under her care. But she had fixed them. “And soon.” she spoke out loud, tracing a hand along the red haired head of the woman resting on smooth sheets before her. “Soon you’ll fix him. And they’ll be safe. But first… They must remember we care.”

Side Chatter


Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License


  • James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
  • Susan – Elyria – Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
  • Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
  • Kevin – Faustus Pent – Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic.  Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
  • Travis – Grove Hecker – Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
  • Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.

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