7th Sea – The Ballad of The Fantoma Reine Episode 1

Adventure on the high seas!

When a swashbuckling attack on Castillan privateers goes horribly wrong, a group of hapless would-be pirates find themselves thrown into jail. There they will languish, until they manage to break out or someone deigns to execute them.

Yo ho, yo ho. A pirate’s life for me.

Side Chatter

Music Credits:

“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

PLAYERS

  • Nate – Elis Vallejo Castaneda de Calados. Stunning Castillan Princess, skilled in the art of El Fuego Adentro.  Has with her 2 escorts.  Seeks revenge on the Inquisition, who killed her family and claimed their estates in their conquest of Castille.
  • Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire.  Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
  • Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress.  Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
  • Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas.  Fancies himself a proud and dramatic hero.  Wields an ancient puzzle blade and channels blood magic of Porte.
  • Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember.  Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
  • Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none.  A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
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6 Comments

  1. Timothy
    Posted May 10, 2016 at 5:30 pm | Permalink

    Hooray for pirate themed games, re-watched the Pirates of the Caribbean movies and now I get this to enjoy as well.

  2. Joecrak
    Posted May 11, 2016 at 8:10 am | Permalink

    Fun hearing some 7th Sea being played, thought it started out rough with the opening, but things got better.

    Two things, i would say is to double check the initiative, you roll Panache for it amd not wits, that way every trait has a combat use.

    Second thing doesn’t matter as much, but you aren’t really supposed to be able to actively defend avainst firearms, they are supposedly too fast to dodge. But the roll to hit was so high it didn’t matter, plus i figure if you let everyone try and dodge guns, it gives it a more fun over the top feel, especially on the protagonist side of things.

    I look forward to more swashbuckling.

    Seperate question i have, if y’all don’t mind sharing, is how did you guys go about character creation, points wise? You have a Montaigne Valroux swordsman, who is also a porte mage, and also has one of the coolest puzzle swords. So in my mind it sounds like a good fun amount of creation points.

    • James
      Posted May 11, 2016 at 1:25 pm | Permalink

      Hey, thanks for commenting. You too, Timothy, I see you up there. I don’t recall exactly why I used wits here, but it was probably me misspeaking. It’s been a while since I ran a game of 7th Sea, but I do remember the initiative system, and it should be accurate soon. Same with the gun defense, Matt reminded me of that not too far into the campaign.

      As for the character points, I don’t recall the exact number, but the most accurate answer is “not as many as Kevin wanted”. I gave them maybe 10 extra on top of the 110 for base+hubris, but Kevin is a madman and probably would have taken a second swordsman school if I’d given him more. Thanks for the feedback!

      • Susan
        Posted May 11, 2016 at 3:38 pm | Permalink

        You gave us 135 points, thus why Francesca has so many crazy skills and a bunch dumped into her Sorte from the start.

        • Joecrak
          Posted May 11, 2016 at 3:56 pm | Permalink

          That makes sense. Im with Kevin when i run and play, more hero points lets the character better exemplify the tropes and archtypes they are supposed to portray.

          The base 100, means you get you butts kicked easily.

      • Kevin
        Posted August 9, 2016 at 11:26 am | Permalink

        I wouldn’t have taken a second swordsman skill if given more points. The main thing was, I had enough points to start in everything I wanted, but not enough points to be very good at any of it. Still fun all the same. I’m a fan of failure.

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