Max and Charlie awaken in a barren concrete room and are greeted by a robotic nurse which goes by the name of Ratchet. She answers their questions (and ignores their attempts at wit), and informs them they will be given a new life of perfect happiness. After an extremely brief survey, she gives Charlie a cowboy costume and Max a ninja costume, and proceeds to take them to their new home.
On the surface, Daniel hauls around the drugged and semi-unconscious body of Everett while running from park security and looking for an exit. In a desperate attempt to escape, he breaks into one of the attractions and barricades himself. What he doesn’t realize, though, is that Coolrat is watching and waiting. . .
In this game, we started using our homebrewed variant on the ORE. It’s basically a roll-under system where margins of success count for height or width, depending on the type of check. Natural 10 is automatic failure and Natural 1 is automatic success.