The thrilling conclusion to the campaign! Last time, dark secrets were uncovered, Uso was put under house arrest, Billy Joel was put into jail, and the army came to town.

The military is massing on the outside of the town – as the session opens, our heroes have them under observation. They are well armed, well equipped, and appear to be on the cusp of an amphibious attack.

Can our heroes unite their allies to stave off destruction, or will they fall?

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Last session, the town drove off the raiding vessel and discovered an ancient temple below the central mine. The sheriff set a deputy to research the temple, while young Agnes spent some quality time with the local samurai, drawing out the better parts of his personality.

The town begins patching its wounds, both physically and metaphorically. The doctor, fed up with Hassim, moves to set the Sheriff into power in the town. The samurai offers to train Agnes, under one condition: she must keep everything he told her of secret.

Dissent and secrecy are brewing in the mining town, while forces attempt to rip it asunder.

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Following their discoveries from the previous days, our intrepid trio makes plans to investigate the hidden sections of the mine.  Agnes gets out bright and early to go in with the Sheriff, but the Sheriff is called aside by a tolling bell signaling the weekly mail barge.

After a brief interchange wherein it is discovered that the town has nothing to pay these couriers for their goods, it’s revealed that the less socially inclined member of the village has a number of items that are will sell for great value.  An hour later, the Sheriff finally meets with Agnes, whose anger towards him is cut short by a great booming off in the distance.

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As the sun rises on the village of Grikafa, so does a new leader to a position of power.  Agnes Mikhail finds strange men in red suspenders knocking on her front door, and when she lets them in, she finds them led by a man known only as Hassim.  He asks for a number of foodstuffs and her store’s only hunting rifle.  She resists, stating that none of this makes any sense right now, but Hassim claims that they will need to share all of their resources and eventually parts with the food and weapon.

Agnes leaves her house in frustration, walking around the shoreline and throwing rocks to alleviate her rage at this man who barged into her house and took her things, claiming that they will be needed by the rest of the town.  After tossing the first stone, a strange sight on the other shore catches her eye.  A group of men, armed with clubs and guns, stand ready with barges.  As they begin yelling demands across the river, Agnes realizes her life is going to be much less simple from now on.

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Located in the center of a great river that flows from the mountains of New Xexoria is the small mining village of Grikafa.  Almost every person who lives here is in debt to the Algeaz Mineral Company, who owns the entire town.  Cautious of racking up more debt and thankfully devoid of crime, the workers of Grikafa are more than willing to share their resources with one another.  This necessity for dependency on others has strengthened trust within the community.

However, mining is dangerous and risky work.  Accidents happen,but work needs to continue.  One morning, after an particularly devastating cave-in, the company held a lottery to draft several townsfolk into the labor force.  Among the chosen were the kindly village sheriff, the misanthropic village doctor, and the rebellious teenage daughter of the local general store. These three unlikely heroes will stumble upon a buried secret which will change the fate of the village, as well as their own lives, forever.

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