The crew of the Duquetimme finally have reached a point of equality with the Umbra, and are making strides with the original landing crew to cut lumber and rebuild their old ship.  The success of the voyage is questionable, but they have discovered the existence of the island and its viability as a trade hub, thus making at least some headway for the Poulin Trading Company.

As things are starting to look sound and solid, Niklas notices a new set of sailors making a beachhead on the far coast of the island.  He doesn’t recognize the flags, but they appear to be different than those of the Duquetimme.  Things will not be nearly so easy for the parting of the Duquetimme Crew as they first appeared, perhaps.

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The deserted island that the crew of the Duquetimme found themselves stranded on turned out to not be so deserted after all. After exploring the skeletal remains of a long lost civilization, they were discovered by the island’s inhabitants: the Umbra.

The Umbra make a deal with the crew: as long as they are here merely to trade, and pose no threat, they are welcome. The crew explore their village of Nachsun, helping to repair the damage brought along by the recent storm.

Their are many things to be uncovered in Nachsun and the island, secrets that stretch back to the Old World. And somewhere, Bazzi is searching for the island also, with malicious intent.
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Hours after the insane captain Bryce Touglas caused the Duquetimme to be destroyed in a terrible storm, the crew comes to.  The storm still rages, supplies are missing, and numerous crewmen are injured or nowhere in sight.  Marshall Yaeger finds a strong forest canopy to spend the night under.

The crew looks out the next morning to see supplies and portions of the Duquetimme which have washed ashore.  Imperative is placed on recovering everything from the ruined ship and trying to complete the mission.  They must still establish a trade hub and be ready to deal with the possible landing of the Mikado Star should they have survived the storm.

They were in for a 3 month tour, but now they find themselves in for the long haul on this uncharted desert isle.  They must find a way to make do and finish their mission, but it will be an uphill battle.  They must make the best of what they have.

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After much trading and intrigue with the Xexorian vessel and the Sultan they met, the crew is working to avoid the massive storm coming their way. They begin to sail due south, even further off course.

Meanwhile life on the ship slowly settles back into routine, with all of the crew dealing with minor problems that have cropped up. Edouard drafts a new ship’s cook assistant, Yaeger fails miserably at sneaking into a locked room, and Leon, on his way to visit the Captain, finds Isae’s previous ‘suitor’ attempting to engage in lewd behavior. Leon attempts to show the man the error of his ways.

Unfortunately, knife fights in the middle of the ship about a woman don’t tend to go over well with authority. Needless to say, tensions on board are high, and are only going to get worse.

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Believe it or not, but hiding a young woman on a vessel full of sailors all barely capable of completing their own ship duties is easier than it sounds. Leon continues to protect Isae, as more and more sailors continue to fail recognizing her as anything less than the captain’s cabin boy they forgot was on board to start with. At least one of the crew is too concerned with the contraband he smuggled out of the Degrading Lands to care.

Erstwhile, two new sailors find a place and purpose aboard the ship. Quessy and Garou, two refugees recovered from the Degrading Lands, assume their duties with grand vigor. Quessy, an enternainer. Garou, moving man sized barrels over each shoulder. The Degrading Lands were indeed kind to the Duquetimme.

There’s a new ship on the horizon. This one, however, waves a neutral, foreign flag: a trade vessel of the distant desert land of Xexoria seeks a meeting at sea . . .

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