Encounters with other cultures under the Dominate’s protection is inevitable. While your own commanders, in concert with the Legate Corps, will do their best to integrate you, it is your own duty to seek to understand those who will fight alongside you. Depend upon each other, no matter your differences – the Dogs of Terra will exploit any weakness they can.
-Severan Soldier’s Guide to Battle, Chapter XIV: The Fraternity of War
Lucilla Acton, Ducal Legate Primaris

The empty manufactorium seems like a good place to recover. But distrust within the squad, the ever-belligerent orks, and the fallout of the drop-ship crash all threaten the Aetherian Rex‘s ability to rest, even for a moment. When a sudden evacuation becomes necessary, the scramble to get the VIPs and the rest of the soldiers out in one piece begins. . .

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The Dogs of Terra may seem to have an unlikely ally in the brutal Orks. Beset as our worlds were by the xenos’ attacks when the Great Secession occured, your likelihood of being engaged in a three-way fight on any battlefield you’re deployed too is high. But fear not – orks are war-hungry creatures, and they care not from where their fights come. High Command will ensure that wherever possible, your efforts will drive the two forces against one another. Trust in the Dominate – our Interdependence gives us strength.

-Severan Soldier’s Guide to Battle, Chapter IX: On the Nature of our Fight for Freedom
Lucilla Acton, Ducal Legate Primaris

—–

After a relatively safe drop, things quickly became complicated for the Aetherian Rex 1st Auxilliary Corps and their first mission. The section of mazelike honeycombed mining tunnels that they were assigned to examine have become home to strange orkish slave camps, a kilometer-long crashed imperial dropship, and Emperor knows what else. Initial reports from the newly-freed Excavatory Warriors have been… of mixed value.

Still, they push onwards towards the Corbin-Danziger line, ready to administer their deadly payload to whatever lies on the other side. All they have to do is make it there.

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In the far future of the forty-first millenium, there is only war. But the Imperium of Man is not united. In a prosperous but isolated sub-sector, sector governor Duke Severus XIII secedes, claiming that the High Lords of Terra have bled the sector dry, only to leave its citizens to the tender mercies of an approaching Waaaagh!.

And there are men and women willing to kill and die for the newly minted Severan Dominate and its principles of Interdependence, Justice, and Honesty. The -Aetherian Rex- 1st Auxilliary Corps approaches the mineral-rich battlefield of Hervara, a planet that – if lost – could spell the end of the Dominate’s dreams.

They have the length of a single warp voyage to familiarize themselves with their new equipment, and for the Voidborn that form the core of the squad to meet their support specialists and allies from far-flung Severan worlds. Grav-chutes and repurposed mining lasers will take some getting used to, of course. But is it even possible to accustom oneself to the mysteries of the witch, or the strange ways of the abhuman Ogryn?

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A long conquest.  Countless travels through the Warp.  The Inquisitors.  The unreliable navigators.  All of them have led to this.

The Brilliant Resolve sits in high orbit over Thorin’s Rest, its hulls, weapons and void shields now in top working order.  Faydra Ramirez and her crew look down on the long-since visited planet, fully geared up and ready to make their way down to deal with the collective threat.

For better or worse, this is where her story will end.

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It turns out that when it comes to starship navigation, like all things, you get what you pay for.  The orkish warphead brought onto the Brilliant Resolve had a very unique method of interacting with the warp runes that caused the ship to move very quickly through the warp, although sideways and partly inside out.  The crew is now interacting with horrors man was not meant to know and finding themselves slightly possessed by the horrors of the warp.

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