Reflecting the Soul is the intro adventure that will be packaged with the Sordid Dystopia role-playing game. The adventure has seen playtesting and revision, but we’re happy to present its first running.

The group of mercenaries are called before the head of the Zogby crime family and given a mission: recover a certain book, hidden away in Cizok. The book is a holy tome, sequestered in a Cizokian church.

The Old Xexorian mercenaries will have to cross into a city where they will be cast with suspicion and nationalistic hatred. Can the mercenaries overcome the forces working against them from without and within to complete their mission?

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Today we have something very special for you, listeners, the first playtest session of Nate’s original system and setting Sordid Dystopia!

We begin in the small, seemingly normal town of Essenvie, with the King’s tax man en route for the first time in years.

In this town, the resident’s greatest enemy is “The Man Up in the Tax Man’s Cart,” and there is a great deal of this. This session, in addition to its entertainment factor, is a pristine example for you GMs on how players can succeed in derailing plots, and how to compensate.

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The Templar Knights of Notre Dame – an order founded to bring the light of Our Lady of Grace to San Luminaris. They serve as guardians of the peace and protectors of the common man from the perils of the darkness.

On their journey home, a textile merchant and his son find themselves embroiled in an adventure that will change their lives forever.
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