Due to continued negative listener feedback, we have decided to cancel posting Prominence-verse games on the main feed. They will be made available in chunks on the Drunker and Uglier section of the site as we are able to get them edited up.

Due to scheduling issues, work times, and other upcoming events as well as the sanity of our team of editors, we are switching to a Fridays-Only posting schedule for the forseeable future. When we started the podcast, more than half of us were unemployed or had just finished schooling. 5 years later, nearly all of us have full-time jobs, private businesses, or grad school and just do not have the time to produce our regular content load without devoting the entirety of our free time to the podcast. We’ve been chipping away at our back-catalog and it just got a lot shorter.

The podcast is a labor of love. We’ve been lucky that people have listened to it and luckier still that some of them have decided they liked it enough to help us cover the expenses of hosting, buying hardware, and maintaining continuing contracts for software. We will continue to produce the show for you for as long as we can. I don’t see us going away anytime soon.

Gen Con 2015: Matt Campen and Ross Payton sat down and talked about their shared experiences designing, publishing, and producing roleplaying games.

Game Design is a long and tedious process. Turning a pile of notes into a book can seem nearly impossible. There’s a phrase in journalism that all the mayonnaise in the world can’t turn chicken crap into chicken salad; nevertheless, you have to do it over and over each time.

This panel explores the essential steps to consider when looking at your loose-chicken-parts collective of ideas and a formula to turn it into some chicken salad goodness.

Travis sat down for a Drunk Talk with Adam Scott Glancy of Delta Green fame. He took us on a journey through his process and what he draws inspiration from (Spoiler Alert: it’s not always whiskey).

Introductions – Who are you? What do you do? What are you working on?

Delta Green Kickstarter – https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game

 

Why did you focus on the idea of bonds and relationships in the Delta Green game?

Modern Television extended narrative:

The Sopranos – http://www.rottentomatoes.com/tv/the-sopranos/?search=Sopran

Boardwalk Empire – http://www.rottentomatoes.com/tv/boardwalk-empire/

Buffy – http://www.rottentomatoes.com/tv/buffy-the-vampire-slayer/?search=buffy%20the

Supernatural –  http://www.rottentomatoes.com/tv/supernatural/?search=Supernatural

True Detective – http://www.rottentomatoes.com/tv/true-detective/s01/   

 

What inspirations do you draw on when you design a game or write a story?

History!

Cody Goodfellow – http://www.amazon.com/Cody-Goodfellow/e/B002KYCE76

David Wong – http://johndiesattheend.com/

Charle Stross – http://www.antipope.org/charlie/blog-static/

Peter Hopkirk – https://en.wikipedia.org/wiki/Peter_Hopkirk

George McDonald Fraser – https://en.wikipedia.org/wiki/George_MacDonald_Fraser

Mark Mazzetti – http://markmazzetti.net/

If you could have 1 pet idea in the game or setting that isn’t in there already what would it be?

Jeff Combos and Exile Studio’s Hollow Earth Expedition – http://www.drivethrurpg.com/product/23437/Hollow-Earth-Expedition-RPG?it=1

David Drake “Than Curse the Darkness” – http://www.amazon.com/Balefires-David-Drake/dp/1597800716

War of Canudos – https://en.wikipedia.org/wiki/War_of_Canudos

Laird Barrin, Goodfellow, Stross (deconstructs Robert E Howard style characters)

In honor of Halloween what is the spookiest (or spoopiest) story/game you’ve read/watched/played?

Exile – http://midnightreleasing.com/exile/

Sticks – https://en.wikipedia.org/wiki/Sticks_(short_story)

The Thing on the Fourble Board – http://www.quietplease.org/index.php?section=episode&id=60