Several new members are being added to the Project, and it falls to the psychics of PIXIE to shake them down and get them used to the team. Of course, the brief training will be pushed to the edge almost immediately, when a daring mission comes to the fore.

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We take a minor diversion from our more standard PIXIE stories to travel off-site to the island base of Warehouse 35, a research facility re-appropriated from a Soviet complex at the end of WWII.  We observe things from the top-down and on a more macroscopic level, following administrators as they deal with threats to both Russia and themselves.

It may be rough as an agent on the field, but it’s even rougher as the ones at the top.

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Following their escapades into the dreamscape, the agents are granted some further downtime. As chances would have it, a local punk group is playing in the nearby city, and our agents take interest and attend.

What could possibly go wrong?

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The investigation continues as the vacation town lies in the grip of a serial killer. The Spirits of Prominence are on the case, side-by-side with the local police. They have to race against time to catch the killer before they slay again.

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