Goblins fight for survival on top of a truck

After years in development and editing, we at the Drunk and the Ugly finally debuted the playtest draft of our new game Gobblin’: The Goblin RPG at Gen Con 2017. If you’re interested in playtesting this game, send an email to thedrunkandtheugly@gmail.com

In the world of magic and dragons, knights and treasure, elves and trolls, there lived a race called goblins. Goblins were intelligent enough to cause trouble, but stupid enough to lack any foresight or responsibility for their actions. They were curious and greedy enough to want everything they saw, but too lazy to work for it and too cowardly to take it. Their wasteful lifestyle ruined the environment all around them, breeding like cockroaches until they were forced to expand further.

The wisest of races gathered and agreed they were a major nuisance on their world’s economy, environment, and all life around them. The goblins had to be dealt with severely. Rather than waste the manpower and resources in an all-out war, the highest magi and sages created a spell that banished them from their world, hurling every living goblin from their reality. The entirety of the goblin race landed in another time in an alternate dimension, one stripped of almost all sentient life.

There were no humans in this world, only the remains of their work. The world had been ravaged by war, with the goblins stranded among the rubble of mankind. Realizing what had happened (several minutes after they arrived and their brains caught up to speed), the goblins all cheered out as one. They believed this was their reward for living their happy lives well enough that some god or wizard or giant in a funny hat had granted them an entire world full of free food and interesting things that exploded when you poked them right. There was no one to lord over them or slay them just for the experience of it all. After centuries of hanging at the bottom of the food chain (just above blue slimes and kobolds), a nuclear holocaust turned out to be the best thing that had ever happened for them.

Note: This is a con game and is next to some very rowdy boys so the noise levels are a bit high early on.  This clears off as the recording continues.

Continue Reading

The crew of the Brilliant Resolve survived their transit through the warp, and came out the other side with some people and items of worth.  Former Lord Admiral Saint Macarius has joined their cause. The galaxy is not without a sense of balance as they have now been in regular contact with the Primaris Factotum, so the crew gets together their finest regalia as their ship is ripped apart and rebuilt to Warp standards. They find their way to the Grand Administratum to argue Faydra’s case of remaining a Rogue Trader.

Continue Reading

Shortly after this group of perfectly normal kids went to a perfectly normal class outing to the local theater, finding themselves literally immersed in the show.  They discovered walking behind the set that things were more complex than they appeared on the stage and that the lead actor may in fact be in danger from the goings on.  It’s up to them to stop it.

Continue Reading

Never has so much work gone into getting back what rightfully belongs to Faydra Ramirez.  In her quest to retrieve one of her family’s heirloom planets, she has been run through the warp multiple times from planet to planet doing favors for the planet’s current “owner.”  The Brilliant Resolve is now in pursuit of an SOS signal from a mechanicus on another planet claiming to also be part of The Schismaticus Collective.  If Faydra and her crew help them take back their own part of this space and keep out the warring factions, she’ll be party some answers finally.

Continue Reading

After a harrowing crawl through ancient Syrneth ruins punctuated by modern Montaigne sewer systems and various interactions with gems that may or may not steal souls, the crew of the Fantoma Reine now finds themselves face to face with personal Fate Witches of L’Emperor and their only way out of this nightmare to head through his palace, where discovery can lead to beheading.  Furthermore, the witches seem to understand the problematic Black Strands bound to the captain’s heart, but will not reveal their secrets until they are free from the palace.

Continue Reading