After the showdown with Butch, Frieda’s is once again locked down by a police investigation. In the aftermath, George has gone missing. The kids go to look for him and only find Odyn in his shadow cat form.

They learn from the eldritch horror that George has pulled a runner and taken off on the back of his Mayan God Bird.

With the power check of Condor out of the picture, Odyn is free to play. He’s got the whole Halfway House to work in. It’s up to Emma and the rest of the kids to find George – and Condor – and bring him back before Odyn gets out of control.

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Hartford, Connecticut: the North End. One of the most dangerous districts in one of the nastiest cities in America. It’s a grey, snowy morning in the middle of Winter 2010, and horrible things are afoot.

One Kevin Goff has been found brutally murdered in the remnants of his car. Something has literally torn him limb from limb in the night, leaving the evidence sitting in the middle of the street.

Now a team of FBI investigators must attempt to track down the killer before they strike again and set off a wave of violence across the North End. Because Kevin Goff is not a simple victim of gang violence; he is a man with terrible secrets.
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Last session, our protagonists witnessed the murder of one Patrick Whitaker by vicious unearthly monsters. Carrie Coen was driven briefly insane upon witnessing this murder, and her partner and Castle Investigations began separately digging into the case.

Vince and Mike backtracked Whitaker’s trail and found his car destroyed, in a manner as if his attackers had been enjoying the hunt.

Anthony Campbell, learned of the Owl’s Brotherhood and that the murdered Patrick Whitaker was on a mission to visit someone named “Mallard,” a “crazy old hermit” in the Bayou on their behalf.

As night descended, Castle Investigations took up residence in Montegut’s hotel, setting up an ad hoc darkroom. The best photo, crystal clear, showed two dog-monsters made of flesh and bone, the smaller tearing into Whitaker’s throat, the larger staring directly into the camera with a scary, dark intelligence.Continue Reading

Louisiana, 1926. A desperate group of Cajun residents around the small town of Montegut has posted a large reward for any information related to a series of missing persons. The victims were apparently snatched from their homes with little trace.

Enter the rival teams of Castle Investigations and Coen Investigations. The two teams are enigmatic duos of P.I.s, hard-boiled and ready to take on anything. As the session opens, they have high-tailed it to Montegut to crack the case of the missing Cajuns.

What awaits them is a town conspicuously clean, conspicuously uniform, and secretly deadly. Their journey will take them through the town and its secrets, and deep into the bayou, where a greater horror works.
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It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.

Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso.  Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.

What they find will change the fate of Mrs. Frieda’s Halfway Home forever.
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