Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Dungeons and Dragons 5th Ed
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: horror
The juvenile delinquency adventures continue, with the high schoolers having survived their exploration into a realm of terror. It’s time to start dealing with all of the fallout from their decisions.
For Yuji, it’s step one: Apologize, step two: don’t knock your girlfriend’s house down. Simple enough.
For the rest of the gang, untangling what’s happening to them isn’t going to be as easy.
The kids stuck in ISS have managed to weather the gymnasium full of shenanigans, and are on the trail of a sudden, mysterious scream. A black tar has filled the hall, and Fenix and Yuji are tearing after it. Keith and Julie are trying to calm down Alicia, who’s having some kind of fit.
It appears someone is trapped, stuck in what ever place the tar is seeping from. Alicia is able to sense them, and it’s up to the Troy High School delinquents to stage a daring rescue.
We return to Spring Crescent, already in progress. The unstoppable sass of Jingles, Molly, and Emma combined is tearing its way through the Middle School. Predictably, this lands them in Saturday detention.
A Saturday detention in a school ripe with mystery and danger (and teachers who are huge jerks.)
It’s time for the trio to get to the bottom of all of this.
1967 Brazil: RYAN WHITEHEAD, hot off the success of his first novel (Man Jesus with the Golden Arm) has become a revered author in the growing American counter-culture. Described as “the next Hunter Thompson rising from the swamps of Southern Gothic,” the author has his pick of book deals and assignments. Seeking to cash-in on his long-awaited success, Whitehead signs a contract with Blammo! magazine for a cover piece. The determining factor in his decision? Free tickets to Brazil and a per diem for alcohol.
The piece is meant to cover construction of the Transamazon Highway. After the coup of ’64, the military government promised the people they’d cut a highway through the untamed jungle that ran the length of the entire river. Rumor has it that the encampment of the workers, nicknamed “Little Altamira,” is a lawless border town of drugs, sex, and every other vice imaginable. The town limps behind the steamrollers, rebuilding itself every day so it can party all through the night. Blammo! is eager for a piece over this lawless bordertown in Whitehead’s inimitable style.
At the insistence of the author, accompanying is ALBERT CAPCHKA, Ryan’s life-long friend, lawyer, and drug dealer. Making sure the boys actually do some writing at the end of all their partying is GABRIELLA LARENTINO, a Portuguese immigrant, editor for the magazine’s feminist coverage, and all-around professional stickler.
Together, they head down the river to intercept Little Altamira as it cuts its way across the jungle. Then things go terribly wrong, of course.
This was one of the Skype sessions run by Hebanon Games and RPPR’s own Caleb Stokes, for his successfully funded Kickstarter “No Security: Horror Scenarios in the Great Depression.”
Be sure to check out Hebanon Games ASAP!
Daniel’s in the hospital, so it must be Thursday. Suddenly, everyone realizes that they can’t remember the last time they had a proper meal. Their immediate choice? Steak and Cheese House.
Can the gang survive the food coma from eating too much steak and cheese? Will they resume their quest? Or will they be caught up in the strange goings on in the local Mercy Hospital?