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A group of unlikely heroes comes upon a tip of a base from a former henchman of Chromebeard the Pirate.  The base is revealed to be his submarine craft, The Bermuda Pyramid, which went silent 3 years before Ragnarok. In recent months, the Pyramid has begun to make new sounds of life, indicating that it may be more functional than previously thought.  What could possibly go wrong?

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Monaco is rife with intrigue, mystery, and scandal, and the Centurions are in the middle of all of it. Can they stop the sabotage of the race and find the group who assaulted the Ambassador’s party before it’s too late?
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Italy beckons, an Ambassador’s Gala in Milan holding deadly secrets and former adversaries – until a break-in occurs and the Centurions are thrown into another international mystery. A sinister group of monks, a Prussian Infantryman’s primer, and a sinister submarine are only the start of this adventure.
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After a successful preemptive heist to stop the dastardly heist that had been planned, the Centurions find that their preemptive moves have been expected! A sonic device, and a car chase are in store, as the kilogram is still in danger from those who covet it! Can the Centurions make safe the weight, or will the danger weigh them down? Find out in the thrilling conclusion!

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