Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: elder dane
Tim, having suddenly regained free will, has some errands to run. There are people he needs to talk to, and plans he needs to hammer together in order to take down Slash Hackman. Justice needs to be served, and Tim owes debts.
Other preparations are being made to attack Hackman; Emma has a favor to call in from Elder Dane, and Nele is determined to train her and Scott in self-defense.
Meanwhile, strange events are building up again in Troy. The Mayor of Troy has a new direction in the search for Slash Hackman, and someone is trying to track down Etsu.
Will Manny ever be able to reconcile his repressed monstrous nature with his kind heart? Will his friends forgive him?
After going into a fit of epileptic psychic backlash and nearly bringing Frieda’s crashing around down his ears, Ty wakes up in a hospital. It’s suspiciously quiet and empty as he makes his escape to return to the Halfway Home – it seems that Ty has someone watching over him.
Meanwhile, for the first time in a long time, the kids enjoy a morning where nothing in the house is breaking, or exploding, or being terrifying.
That is, until August gets a tip from his spider friends about the possible whereabouts of George. The manhunt will continue.
In Condor’s absence, Odyn has been putting plans into motion. He is calling in favors and carefully setting up his dominoes. And now he’s ready to push them over.
After the showdown with Butch, Frieda’s is once again locked down by a police investigation. In the aftermath, George has gone missing. The kids go to look for him and only find Odyn in his shadow cat form.
They learn from the eldritch horror that George has pulled a runner and taken off on the back of his Mayan God Bird.
With the power check of Condor out of the picture, Odyn is free to play. He’s got the whole Halfway House to work in. It’s up to Emma and the rest of the kids to find George – and Condor – and bring him back before Odyn gets out of control.
It’s Sunday morning, as so often happens to the Frieda’s kids. All are awakened this time, however, not by Mrs. Frieda’s screeching, but by the sound of shearing metal, breaking plaster, and a loud thump onto the floor. In an unsurprising turn of events, Mrs. Frieda’s Halfway Home, built sometime between the 1800s and the 1940s, doesn’t have ducts capable of supporting the weight of a young commando.
The kids are going to be moved out of their room, in order to not choke on the atmosphere in their room which has now become pure asbestos.
In the meantime there is coffee to be ingested, love triangles to stretch to the breaking point, and Scott’s being moved into Butch’s room. To hang out. With Butch. And all of his friends. Alone.
There’s no way for this to go badly.