Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: DnUCon
Prominence’s troubles are settled for the moment, and that leaves the Spirits time for something they almost never get: a side adventure!
A mysterious summons for a vigilante cruise and fighting competition brings our heroes face to face with a new generation of supers and a devious new enemy.
Hello internet! We are coming to you live from Sam’s house in beautiful Charleston, SC to play out another challenge! We collected 12 random words from our patrons and from Manda with the goal of creating some variety of game that incorporates all of the elements in some meaningful way. The words we were given were:
- Fighting tournament
Here are the games made by Nate and Matt, given these words and exactly one hour.
We leave it to you, fair listeners, to determine the outcome. Vote for your favorite on our forums!
Christmas is a magical time of anticipation and wonder for children around the world. The night before Christmas is all too long and the night after so short. Some children love Christmas so much, they want it to never end.
What is it about this time of year that entrances so many people? Is there a magic inherent to the season or is it really just the collective will of countless believers pooling their want into a single night?
With so many children putting so much effort into a single wish, surely it can’t go unanswered forever. There must be a tipping point, the snowflake that causes the avalanche. For most, like so many childhood dreams, the wish goes unfulfilled. For one little boy though, that wish seems have come true. He must be the luckiest kid in the world, right?
The unlikely team of The Olympian and Reverb are throwing their best efforts at the criminals attempting to attain a stranglehold on the city. After surviving an ambush, they finally get a pair of names: ‘Irish’ and an assassin named ‘The Witch.’ Their only other lead, a Louis Hudson (who has apparent ties to the Irish Mob) is being coerced into a meeting.
Prominence is besieged by the Irish Mob and vigilante justice is the only thing that is standing between them and control of the city. Can The Olympian and Reverb hold the line, or will the weight of corruption crush them where they stand?
NOTE: This game was recorded live, and as such the recording quality is lower than our norm. We apologize.
Welcome to Prominence, SC: a city of promises and dreams that have slowly crumbled away under the heels of organized crime.
A man named Elliot Walker comes to visit a promising young athlete. A bribe is offered: a request refused. Punishment is dealt out, and a vigilante rises from the ashes of his family’s home.
A brilliant and innovate engineer discovers he has a fate worse than death barreling his way. When the mob enters his life, he takes up a mask.
The first vigilantes are rising in Prominence. Will they be heroes? Can they overcome themselves and strive for the greater good?