The streets and the stadium and the onlookers at the pep rally all run red with blood. Horrific urges rise up in our young protagonists, and they, like all dumb teens, hardly try to fight them at all.

Can the young bearers of ancient evil put a stop to the cult’s machinations? Or will they get hopelessly lost among their own schemes?

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Death, destruction, and mayhem rang out around the Kismet Protectorate. Vertibird attacks, clanking armored warlords at the gates, and spies and super mutants galore.

Now, the only people who can truly help lie far to the south. The journey will be arduous and circuitous, and the destination of course, filled with peril.
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Before We Get Started: This episode contains Mature Content and should be listened to with care.

Pottsville has strange traditions; effigies must be burned, rituals conducted. The unnatural is close enough to touch. And who’s to say how far things have gone into the darkness when murder comes into play…

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New Chartersville is a pleasant town. People find themselves there, and find themselves happy. A quieter midwest town couldn’t be found.

Ignore the meteor that crashed in the hills recently. Ignore the out-of-season, wildly out-of-place aurora borealis in the sky. Ignore the stirrings of concern.

New Chartersville is a quiet town. A nice town.

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Having destroyed a radio tower beloved of hundreds in the swamps and annihilated a drug trafficking ring, the Kismet Protectorate leaders are making their way back to Alabama. With an advanced military robot in tow, and new enemies arrayed all around them, not a thing can go wrong.
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