The Dogs of Terra may seem to have an unlikely ally in the brutal Orks. Beset as our worlds were by the xenos’ attacks when the Great Secession occured, your likelihood of being engaged in a three-way fight on any battlefield you’re deployed too is high. But fear not – orks are war-hungry creatures, and they care not from where their fights come. High Command will ensure that wherever possible, your efforts will drive the two forces against one another. Trust in the Dominate – our Interdependence gives us strength.

-Severan Soldier’s Guide to Battle, Chapter IX: On the Nature of our Fight for Freedom
Lucilla Acton, Ducal Legate Primaris

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After a relatively safe drop, things quickly became complicated for the Aetherian Rex 1st Auxilliary Corps and their first mission. The section of mazelike honeycombed mining tunnels that they were assigned to examine have become home to strange orkish slave camps, a kilometer-long crashed imperial dropship, and Emperor knows what else. Initial reports from the newly-freed Excavatory Warriors have been… of mixed value.

Still, they push onwards towards the Corbin-Danziger line, ready to administer their deadly payload to whatever lies on the other side. All they have to do is make it there.

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In the far future of the forty-first millenium, there is only war. But the Imperium of Man is not united. In a prosperous but isolated sub-sector, sector governor Duke Severus XIII secedes, claiming that the High Lords of Terra have bled the sector dry, only to leave its citizens to the tender mercies of an approaching Waaaagh!.

And there are men and women willing to kill and die for the newly minted Severan Dominate and its principles of Interdependence, Justice, and Honesty. The -Aetherian Rex- 1st Auxilliary Corps approaches the mineral-rich battlefield of Hervara, a planet that – if lost – could spell the end of the Dominate’s dreams.

They have the length of a single warp voyage to familiarize themselves with their new equipment, and for the Voidborn that form the core of the squad to meet their support specialists and allies from far-flung Severan worlds. Grav-chutes and repurposed mining lasers will take some getting used to, of course. But is it even possible to accustom oneself to the mysteries of the witch, or the strange ways of the abhuman Ogryn?

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As it turns out, where there’s smoke, there’s fire.  The magistrate’s investigation into Battle’s Respite has uncovered some dark sinister blood magic that has brought back the village samurai as a terrible tainted puppet controlled by blood magic.  The village must be purified.  Or maybe Kituski should just use his sword.

Our apologies for this week’s episode as recording was not started until halfway through the game.

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The magistrates have managed the rescue of the young Otomo and broken up a local poppy operation.  However justice calls, and they now head to the small town of Battle’s Respite, greeted by large plumes of smoke.  Just another day in the life.

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A group of magistrates are called to The Gentle Blossom by nobleman Otomo Soujin, whose son Kokari has been kidnapped by the local Yakuza thugs for a huge ransom.  With no way to bring the police in on this issue, he called in enforcers that the criminals will not immediately recognize.

Note: The first twenty minutes of this recording were lost as a result of issues in our first attempts to use Google Hangouts for recording.  There is a recap by Axe included in the beginning.

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