Prominence, SC Session 24 – Holy War (Part 4)

Prominence is under siege, and it’s up to the Spirits of Prominence to break it. The Elephant of Chernobyl must crack. The gang must be broken, their plans laid to ruin, before the city is engulfed in violence.

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Prominence, SC Session 25 – Holy War (Finale)

The Spirits of Prominence have hatched a plan to break the back of the biker army besieging their home. The Elephant of Chernobyl will be trailed as the perfect bait, and the trap is now laid. Can the Spirits survive the battle they are plunging into?

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Prominence, SC Session 26 – Resistance

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Prominence is recovering from the invasion of The Crusaders and the city is on its way back to normalcy.  The mayor has announced new construction and renovation projects, including the total gentrification of Old Prominence, coming as a complete surprise to the squatter population who have made new lives there.

Unfortunately this isn’t a problem that can be punched. The Wraith has chosen legal action and peaceful demonstration, but it seems one resident of Old Prominence has a different plan in mind.

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Prominence, SC Session 27 – The Black Knight (Part 1)

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The Spirits of Prominence have gotten a rare break recently, and the city has been quiet. Unfortunately, there’s a new player in town. The gangs are on the move, and someone is waging a shadow war.

It’s up to the Spirits to solve the mystery and leap into action before the whole city tears down around them.

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Prominence, SC Session 28 – The Black Knight (Part 2)

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The Spirits of Prominence are sprinting against time to stop a master villain from uniting the city’s gangs and wreaking havoc on Prominence. They need to cut away the base of power being formed, and doing so will mean getting…creative.

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