Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
It’s early morning on Friday and Frieda’s horrible, screeching voice is calling our protagonists to wake up, and get downstairs. It’s time to sign up for extra-curricular activities at school (since most of the kids would be prone to lighting fires, graffiti, and harassing the elderly if left to their own devices).
After some extreme coercion to get Manny and Emma onto the bus, the kids are set off on the longest bus ride ever. A prank war ensues, Nele calls Emma fat, and George beats Manny in Rock Paper Scissors. (Also there’s a news report about some serial killer, but no one listens to it.)
Important questions are raised during this session. Will Jingles ever get rid of creepy kid James? How many athletic teams can Nele be drafted for? Will George ever stop throwing Rock? And just who is this strange, constantly sparkling ladies-man named Dash Princely?
It’s Sunday morning, as so often happens to the Frieda’s kids. All are awakened this time, however, not by Mrs. Frieda’s screeching, but by the sound of shearing metal, breaking plaster, and a loud thump onto the floor. In an unsurprising turn of events, Mrs. Frieda’s Halfway Home, built sometime between the 1800s and the 1940s, doesn’t have ducts capable of supporting the weight of a young commando.
The kids are going to be moved out of their room, in order to not choke on the atmosphere in their room which has now become pure asbestos.
In the meantime there is coffee to be ingested, love triangles to stretch to the breaking point, and Scott’s being moved into Butch’s room. To hang out. With Butch. And all of his friends. Alone.
There’s no way for this to go badly.
Operation Group Hug was a resounding success (except for August, he doesn’t count). The kids are moving into their temporary rooms, with emotions ranging from trepidation to annoyance.
Emma is moving into the Rumourmongers’ room, and August secures their good behavior with the promise of a triple date with Donna, Daisy and Julie.
There’s also a new attendant in the halfway home, and he’s up for taking the kids out to the mall. Hijinks, of course, ensue.
It’s a Thursday, and George smells terrible. He’s teamed up with Butch and crew to help fix the home (and secretly spy on Butch to find out exactly what he’s up to.) Unfortunately this means he’s been doing a lot of manual labor.
Scott, rattled by his encounter at night with Butch and some strange hoodlums, has been keeping tabs on the young Mafioso. Because Butch is indeed up to something, and our paranoid protagonists are going to find out what it is.
What they find will change the fate of Mrs. Frieda’s Halfway Home forever.
Big things happened last session to George, Emma, Scott, and Manny. This session (unfortunately) shows what happened to August during the events in the last session.
It’s date night for August, and he’s got three oh so lovely rumor-smiths to take out to the movies. Nele is tagging along for some recon of the town.
The Drunk and the Ugly is especially proud to present this session, namely as it shows the psychological break-down of a gaming group after a highly dramatic session.