30950009_8c828d1e1d_b

Happy Halloween, all!  Sam and I played some maybe kinda scary games a little while back that were made as part of a 2-day GameJam called The AsylumJam, which focused on producing horror games themed by a realistic portrayal of mental illness.  While most of these are going up on Friday, this one was mostly text-based and the video didn’t come out well at all.  Sam’s dramatic reading of the text is spooky enough though.

AsylumJam 2013 Submissions

The Chase

concertbanner

Scott Valle is the most wanted bird-boy in America.

A private investigator, working for a vague yet menacing major corporation, was trying to track him down. The man’s intentions: drugs and kidnapping. The kids survived, intact.

The journey must continue, nevertheless. A hot dog stand is open, and a scrawny young man is waiting at the bus stop. Destiny beckons down the long grey strip of highway that crosses America.

Continue Reading

spessbanner

The Brigand’s Lament has finally entered into warp transit without any shenanigans and or horrific demonic attacks!

Now, the boredom sets in. The Warp transit takes weeks; in the meantime, morale needs rebuilding and the team needs to come together.

Continue Reading

hiddenguybanner

Mrs. Frieda’s Halfway Home for Terrible and Freakish Children makes its triumphant return with Season 4: Scott’s Odyssey.

When we last left our heroes, they had been torn asunder by internal strife and relationship drama. Now, Scott, Manny, Emma, Nele, and Eld are off into the great frozen yonder: Alaska. Somewhere out there is a family for a certain Bird-Boy, and it’s up to the kids to make the long journey to her door.

First step? Finding a bus that will take them to Alaska.

Continue Reading

warpbanner

Where we last left off our heroes of capitalism, they were attending the big event. The event to end all events. No, not really — more like crazy voodoo hallucinations and warp bullsh**. The whole experience was fairly traumatizing, and the crew opted to take a nice breather in their ship for a few. Whereupon Schoenerberg’s chief rival delivered them an ominous message, followed by the last alert you ever want to hear on a warp-traveling ship . . .

Problem: for a Warp Incursion to occur, something’s either got to damage the Gellar Field, or pull the plug on it. And it’s certainly not damaged. These guys never catch a break.

Continue Reading