After plunging deep into a dreamscape, the psychics of project PIXIE must pit their mental might against a monster feeding off of the mind of one of their own. Can they overcome this demon, or will they be brought down into the depth of nightmare?
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A group of unlikely heroes comes upon a tip of a base from a former henchman of Chromebeard the Pirate.  The base is revealed to be his submarine craft, The Bermuda Pyramid, which went silent 3 years before Ragnarok. In recent months, the Pyramid has begun to make new sounds of life, indicating that it may be more functional than previously thought.  What could possibly go wrong?

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Monaco is rife with intrigue, mystery, and scandal, and the Centurions are in the middle of all of it. Can they stop the sabotage of the race and find the group who assaulted the Ambassador’s party before it’s too late?
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The psychics of Project PIXIE, almost immediately after the previous technically successful mission, are thrown back into danger. Their target is exceptional for many reasons, however. This may well be their strangest adventure yet.

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