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The architect of the bounty on the Ashton Liberator’s heads has been found. They finally know the name of their enemy: John Greystone Jr.

Yet before they can act, the heroes are called into action to save Spades from the nefarious Tattooed Man!

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Having survived a sneak attack by a Sith lord and his troops, the adventurers are on the run through Taris’ lower city.

Naturally, this is a prefect time for one of their own to prove to be more than they appear…
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Diamonds has a tank, Fauna has been removed as a threat in as roundabout a way as possible, and now the heroes must plan a way of getting to Null. A typical week in Ashton; straight from danger into danger. But first, school beckons and exams loom.

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Having acquired a ship hull and the beginnings of an escape plan, the adventurers must acquire the other necessary components included in making a starship fly. Luckily, Silus is on hand to provide a target: the Myrishi Bacta family.

Of course, this will make them only more enemies…

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