She looked just like his dreams. Dark red hair, deep skin, a stance between confidant and cautious. She showed up all the time. Sometimes in dresses, sometimes in more practical noble wear. They were powerful, persuasive, and Izek knew it had to mean something. Even before seeing her it was a reflex, the shape of her face and vibrant colors in the darkness of his slumber. Eyes so sharp that he couldn’t shake them in his waking hours. For a few years now he had gotten that cowardly toy-maker to create for him, making sure he knew who was in charge. After the first bruises he started making them better. Correcting the face and the skin and the oh so piercing eyes.

But here she was. He tensed his arm, bristling red under a veneer of plate. A building away. For how long. How long had she been real outside the confines of his thoughts, how long had she been close enough that he could see her and know that he wasn’t simply mad. Well… Time was here that that could change. Time they would meet.
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A long conquest.  Countless travels through the Warp.  The Inquisitors.  The unreliable navigators.  All of them have led to this.

The Brilliant Resolve sits in high orbit over Thorin’s Rest, its hulls, weapons and void shields now in top working order.  Faydra Ramirez and her crew look down on the long-since visited planet, fully geared up and ready to make their way down to deal with the collective threat.

For better or worse, this is where her story will end.

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Nestled betwixt dark mountain and grey forest, the Wizard of Wines vineyard was illuminated with gentle lamp light, a moment of true victory was had. Though morals were debated, none could deny the victory held this day become night in the gentle confines of the winery.

With weariness setting in and progress having been made, the coalition of slayers drifted to their nightly rest.

To the south, past a spewing maelstrom of flame and ash, lies a building. Stone in structure, ancient, and still. A temple carved from the dark mountains of Stensia itself, but stiller than blessed Graf. Usually. For in it’s frigid interior rooms of unlit argent metal there was a shake. For but a seemingly endless moment, something in those blackened chambers stirred once more.

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Goblins fight for survival on top of a truck

After years in development and editing, we at the Drunk and the Ugly finally debuted the playtest draft of our new game Gobblin’: The Goblin RPG at Gen Con 2017. If you’re interested in playtesting this game, send an email to thedrunkandtheugly@gmail.com

In the world of magic and dragons, knights and treasure, elves and trolls, there lived a race called goblins. Goblins were intelligent enough to cause trouble, but stupid enough to lack any foresight or responsibility for their actions. They were curious and greedy enough to want everything they saw, but too lazy to work for it and too cowardly to take it. Their wasteful lifestyle ruined the environment all around them, breeding like cockroaches until they were forced to expand further.

The wisest of races gathered and agreed they were a major nuisance on their world’s economy, environment, and all life around them. The goblins had to be dealt with severely. Rather than waste the manpower and resources in an all-out war, the highest magi and sages created a spell that banished them from their world, hurling every living goblin from their reality. The entirety of the goblin race landed in another time in an alternate dimension, one stripped of almost all sentient life.

There were no humans in this world, only the remains of their work. The world had been ravaged by war, with the goblins stranded among the rubble of mankind. Realizing what had happened (several minutes after they arrived and their brains caught up to speed), the goblins all cheered out as one. They believed this was their reward for living their happy lives well enough that some god or wizard or giant in a funny hat had granted them an entire world full of free food and interesting things that exploded when you poked them right. There was no one to lord over them or slay them just for the experience of it all. After centuries of hanging at the bottom of the food chain (just above blue slimes and kobolds), a nuclear holocaust turned out to be the best thing that had ever happened for them.

Note: This is a con game and is next to some very rowdy boys so the noise levels are a bit high early on.  This clears off as the recording continues.

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Now free from the factories of Reign, the crew of the Brilliant Resolve have taken some light heresy upon themselves and made the Irradial Cogitator the machine spirit of their vessel.  As they make their way onto their final job, it’s time to take care of a troublesome greenskin navigator, and prepare for a 6 day journey through the Warp.

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