Believe it or not, but hiding a young woman on a vessel full of sailors all barely capable of completing their own ship duties is easier than it sounds. Leon continues to protect Isae, as more and more sailors continue to fail recognizing her as anything less than the captain’s cabin boy they forgot was on board to start with. At least one of the crew is too concerned with the contraband he smuggled out of the Degrading Lands to care.

Erstwhile, two new sailors find a place and purpose aboard the ship. Quessy and Garou, two refugees recovered from the Degrading Lands, assume their duties with grand vigor. Quessy, an enternainer. Garou, moving man sized barrels over each shoulder. The Degrading Lands were indeed kind to the Duquetimme.

There’s a new ship on the horizon. This one, however, waves a neutral, foreign flag: a trade vessel of the distant desert land of Xexoria seeks a meeting at sea . . .

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Located in the center of a great river that flows from the mountains of New Xexoria is the small mining village of Grikafa.  Almost every person who lives here is in debt to the Algeaz Mineral Company, who owns the entire town.  Cautious of racking up more debt and thankfully devoid of crime, the workers of Grikafa are more than willing to share their resources with one another.  This necessity for dependency on others has strengthened trust within the community.

However, mining is dangerous and risky work.  Accidents happen,but work needs to continue.  One morning, after an particularly devastating cave-in, the company held a lottery to draft several townsfolk into the labor force.  Among the chosen were the kindly village sheriff, the misanthropic village doctor, and the rebellious teenage daughter of the local general store. These three unlikely heroes will stumble upon a buried secret which will change the fate of the village, as well as their own lives, forever.

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Hi again internet!  Yes, yes I realize that today is not actually the 13th.  That was the day we recorded this wonderment AND IT SHALL STAND IN THIS POST.

What’s coming up, some of you may ask.  In the not-to-distant future, not much.  We will start posting United We Stand, a Sordid Dystopia campaign run by Charlie, on Friday.

Soon I will have edited up an interview we did for Sci-Fi Lab, a radio show hosted byTravis Gasque.  It plays 7 – 8 every Thursday on 91.1 FM WREK Atlanta.  Our interview is playing live there if you want to listen to it on the wireless (well not live, but live to tape).  You can either listen over the air or check it out Sci-Fi Lab’s website.

Just in case anyone missed it, we’re having a Kickstarter to fund the publication of Nate’s game Sordid Dystopia sometime in mid to late January.  We’re still working out the specifics of the rewards, but it will likely include:

  • A PDF version of the playtest rules
  • 11 Preview APs (including future Frieda’s sessions and a whole MaOCT mini-campaign)
  • Games run by The Drunk and the Ugly (of which include Sam, Matt, Nate, and Charlie)
  • Scenarios written and run by The Drunk and the Ugly
  • MORE FUN STUFF

Also we spend roughly 45 minutes of this episode answering questions from listeners. Thanks a lot for writing in, guys!  You helped make this all possible.

Following some scandal and controversy upon The Scaly Wench, the crew of the Duquetimme has swapped the paranoid Avent Martell for a crew member with a different position entirely.  A variety of positions, one could say.

Leon Donnelly, the aggressor of the controversy, has new duties relating to this new crewmember.  Namely, making sure that she avoids all of the positions she had on her previous vessel, in addition to all of his regular navigation duties.

Up in the crow’s nest, away from all of these ship politics, Marshall Yaeger sees a land mass unknown by the navigation crew or any maps from the Vontais people.  It’s far too early to have reached the island of choice to the Poulin Trading Company.  What could possibly lie in store?

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After dealing with Swamp Guardians, pocket dimensions, and crazy frogs, the kids are finally able to catch a break. Donny gasses up the van and the kids head away from the Florida Everglades on down to its many miles of coastline, hit up the boardwalk shops, and have some fun for the first time in this whole vacation.

Max and Talia enjoy the waves, Charlie spends his ill-gotten money, Daniel takes Everette to the local movie theater, and Doug gets some delicious ice cream on the boardwalk.

Surely nothing will go wrong today.
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