Dungeons and Dragons – Curse of Innistrahd Episode 31

Bone dust, bone dust… The Church folks wanted bone dusts. The vile siblings stirred in their home, the scent of sickly sweet pastries and dried fungus melding in their breaths. Whispers amongst them, some wordless, some stated to express the feeling. Bone dust he wants. The church folks step back at the word of the witch boy, but sit idly by at the works of their magics. The black mana, seeping from the swamps and fetid places of the valleys, the fallen cities and graves. More scoffs. More shuffling. But then the question comes: Would we avoid such magic?

The crones had persisted. They were practically features of the land, though not all visited their decrepit home for fear and rumor, let alone the avoidant signs of life on the inside. Peddling pastries made from questionable things, things the consumers wouldn’t want to know fueling their dreams and peace. But what was persisting in the face of change. What was existing against the path of magic.

Morgantha, oldest, grown brazen in her fell confidence leaves first. Her sisters follow after, packing their goods and ingredients with low grumble. There would be no home to return to in the face of these slayers. They want to argue, to trap, to plot. But Morgantha is not one to lose an argument. They know her answer as it echoes painfully through their shriveled minds:

“The stirrings of the dead and the rise of hungry magic are the change in this land. And that change will bear us to greater heights. Be patient sisters. And for now: Serve.”

Side Chatter

MUSIC CREDITS:

Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

PLAYERS

  • James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
  • Susan – Elyria – Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
  • Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
  • Kevin – Faustus Pent – Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic.  Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
  • Travis – Grove Hecker – Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
  • Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
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