Dungeons and Dragons – Curse of Innistrahd Episode 13

No one knew where the howlpacks came from. The inquisition bristling with blades and silver say they understand this curse. But what is the good of a lie to sooth the masses when you’re living proof that their faith is misplaced. Maritte was angry. It was long past a fury that had a true direction. The scars on her arms had healed, but the scars on her mind had been there before they ever arrived. She spat, hot saliva impacting the ground next to the trail of blood, steaming lightly in the chilly Stensian morning. Force of will had gotten her this far, too much on her mind to stay in the wilds. But even though the full moon was waning, it’s call would bring her back again on baleful droning tolls like honey to her ears. Just like all those nights ago.

The church was confused. They knew the blessing of silver in form and spirit seared at the flesh of the wolf. But the moon in it’s austere brilliance pulled that savagery free, rending man and beast into a horror betwixt. Maritte didn’t see it as they did though. She pulled herself bodily over a branch, her torn and slack clothing catching on burrs and splinters as she approached the outskirts of Pallas.

She knew that it was silver that could destroy her. And that moon, in it’s own insidious way planned the same. She grit her teeth and stared at the wooden walls of the standing barricade. Hopefully they would be enough to protect the next one. She doubted it.

Check out Gobblin’: The Goblin RPG on Kickstarter!

Happy Episode 600!

Side Chatter

MUSIC CREDITS:

Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

PLAYERS

  • James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
  • Susan – Elyria – Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
  • Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
  • Kevin – Faustus Pent – Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic.  Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
  • Travis – Grove Hecker – Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
  • Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.

1 Comment

  1. All I could think about was that scene from Beer Fest where Barry wakes up in the woods naked with a dead deer next to him

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.