Dungeons and Dragons – Curse of Innistrahd Episode 8

Her house was neat. Impossibly so, especially considering the stagnant state of town and the cavalcade of needy that shuffled through her arched doors. It was midday as her sons, foolish boys that looked more like a memory everyday, were out inflicting their presence out on the town, even as daily the town inflicted it’s way back through fools and the fearful.

Her house was neat. A by product of immaculate attention and wealth that the town had mostly forgotten outside the Baroness. The town always felt like it expected to be older money than it was, and she was happy to be one source of whispers. Both in, and out. And today the whispers grew louder.

Her house was neat. Because she needed it to stay that way. Follow the rules. Do not stand out despite name and deed seeming so loud before that fool of an inquisitor and her bold strokes that left cloven into her two narrow categories of the world with a fervent bloodlust. It’s a shame that the lady inquisitor made such a mess.

Her house was neat; before he came to visit. He knew subtlety when he wished, though a vampire’s subtlety is not the same. He spoke in honeyed words, the same as the first time he spoke to her as such a young girl with no view of the world but sadness. And suddenly Lady Wachter remembers, all those years before when she first knew the beauty and the idyllic danger of her lord… And how their house had been… So messy.

It had been years before the signs of blood left the bedroom. But those years were buried under more. Now his confidant voice leaves again, leaving her alone in the midday dark of a briefly empty home, a powerful woman of rumor exhaling to herself. She whispers something to the obscure space of the passing day. And though I apologize, I do not know it’s contents dear listener, because for once on Innistrad, no one heard it.

For when they’d come, the house would be neat.

Side Chatter


Dark Walk Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License


  • James – Conrad Starkherz – Paladin: An inquisitor of the Avacynian church, dedicated to the destruction of evil by all available means. His fighting skills are weathered by his age, but he has come to rely on his holy powers to protect him from both his foes and the memories of his past.
  • Susan – Elyria – Druid: A young lady who made her home in the terrifying forest of the Ulvenwald. She is a thin girl of medium height with wild ginger curls all over her head. The first things noticed are always her red hair and her large green eyes. She was a young girl from Kessig who found she had fantastical abilities fled to live in nature when some disastrous things happened. She has fantastical powers that can change nature, but these powers cannot change her past.
  • Axe – Niccolo Argenti – Rogue: A former Midnight Duelist, sworn to protect the streets of his home city of Nephalia from vampires and corpse-traders. After his brother Jacomo died in service of the Church of Avacyn, he became disillusioned and forsook his duties, becoming an apostate and blade for hire. Thirty-five years old, he’s managed to live to what passes for middle age on the blighted plane of Innistrad with the sharpness of his wits and the speed of his blade.
  • Kevin – Faustus Pent – Wizard: University educated among the Ivory Towers of Nephalia, Faustus Pent made a career of creating clockwork devices for the well-off, from toys to complicated weaponry. Betrothed to Inquisitor Arcelia Bright, his life took a terrible turn when she led an ill-fated raid against Strefan Maurer two years ago. On learning the news, he immediately closed his shop and devoted himself to single-minded study of battle magic.  Now, spellbook and strange magics in tow, he has finally made his way to Stensia to find the lost pieces of a life denied to him…
  • Travis – Grove Hecker – Ranger: Folk hero of Kessig. Grove is known for solving mysterious investigations and surviving deadly monsters attacks around the province . His last investigation ended with him befriending a wolf mongrel, Yew, and being asked politely to leave Kessig. His gruff demeanor and combat prowess make him a fantastic huntsman but his years in the Ulvenwald have made him a terrible people person. With his unusual new partner Yew, Grove left Kessig to challenge the Somberwald of Stensia.
  • Josh – Grimhild – Fighter: A taciturn monster hunter from the grim mountains of Stensia. A pale skinned, fair haired, and athletically muscular woman with a permanent scowl. With an obscured past and a chip on her shoulder she hunts many of the fiends of the dark. Though her relationship with the church and its angels is strained at best, she has become a stalwart, if grim, defender of the people they forgot.
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