7th Sea – The Ballad of The Fantoma Reine Episode 5

It’s bad manners to steal someone’s hat. It’s in poor taste to do so when he is also the mayor. Fortunately, Canguin is not know for its etiquette.

Of course that means it is up to the crew of The Fantoma Reine to change. In order to lift a curse, the pirates must be…polite.

Side Chatter

Music Credits:

“Achilles” – Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

PLAYERS

  • Charlie – Nadire Fadila Demir. Overconfident sword dancer from the Crescent Empire.  Joined up with the ship’s crew in hopes of taking revenge on the pirate faction that kidnapped her family.
  • Susan – Francesca DiRagna. Righteous and pure Vodaccean nobility and Quartermistress.  Seeks to avail herself of a terrible curse which was placed on her by another Fate Witch.
  • Kevin – Valentin le Evariste. Hedonistic Montaigne nobleman and ship’s captain seeking fame and fortune on the high seas.  Fancies himself a proud and dramatic hero.  Wields an ancient puzzle blade and channels blood magic of Porte.
  • Axe – Declan MacKeiran. Hot-headed Innis fist-fighter, Boatswain, and all-time surly rough-and-tumble street smart crewmember.  Went out to sea to avoid a Geas placed on him and has since learned to roll with the punches.
  • Matt – Anne Holmvik. Merchant, inventor, surgeon, and gunfighter, jack of many trades and master of none.  A proud Vendel who has not forgotten the Vesten roots her country was founded on, she seeks to preserve the Living Runes without the necessary barbarism that keeps them alive.
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3 Comments

  1. Sabwones
    Posted July 13, 2016 at 9:30 am | Permalink

    I do love how the group took a sidequest that left them completely nonplussed as to how it had anything to do with anything at all.

    Such is the way of the Thrillhouse.

  2. Posted August 24, 2016 at 1:24 pm | Permalink

    I love the podcast, it’s great to hear something other than D&D. 7th Sea has always been a favorite of mine and your podcast has inspired me to start up my own 1st edition game (looking forward to 2nd Edition)

    But I think one of us is handling Skills wrong and I want to make sure I’m not missing anything. For example, if I want to pick a lock, lockpicking is a knack under Criminal. So as long as I have the Criminal Skill, I have all of the knacks under it, right? Even if I don’t have any points specifically in the knack? I’m not using lock picking unskilled, because I do have the skill (Criminal).

    If that is true, there really aren’t that many skills, and many knacks overlap into multiple skills. So it’s not as hard to be as versatile as is necessary for a healthy hero. Is that right, or is there something I’m missing?

    But I have to agree that I’m looking forward to 2nd Edition where they’ve clearly streamlined the skill list considerably.

    • James
      Posted August 24, 2016 at 2:20 pm | Permalink

      Hey, glad you’ve been enjoying it! And as for the skill thing, it’s unfortunately a either little more complicated or a little more vague than that, which is part of the reason I’m loving the changes in 2nd ed. So when you buy a skill, either with xp or at character creation, you get 1 point in all of the basic knacks (unless you are buying with xp and already have points in the knack), so this is really (I figure) a question of Advanced Knacks.

      so in the Unskilled Actions section on page 113 it mentions Skills as being the requirement for not making unskilled actions, but the example is actually a knack (“If you try to make an Action and don’t have the corresponding Skill (like trying to make a First Aid roll without First Aid)”). I’ve always interpreted that as “you need at least one point in the knack”, since for example, in “special actions” on the same page, it says you need to purchase points in advanced knacks that grant special abilities in order to use them. Says to me that you don’t have access to that knack until you buy it up.

      ALL OF THAT SAID THOUGH, This is speculation on my part, and frankly, your interpretation of the rules sounds like it makes a far more pleasant experience for the players, so I can dig it. And even John Wick himself at Gencon this year mentioned to us GMs that he’s all too happy for people to change his rules to make things more fun! So by all means, try both ways if you like, or just keep rolling your way until someone complains about it. Cause at the end of the day, we’re all here to have a good time!

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