Tag Archives: ugly talk

Herding Cats: Ludonarrative Dissonance at Gen Con 2017

This is a crosspost from our sister show Ugly Talk!  Go subscribe if you haven’t already.

This is a panel from Gen Con 2017. Travis talks about Ludonarrative Dissonance (Fludonarrative discobiscuits if you’re hungry).

If you’ve been in the video game blog-o-sphere at some point, you have heard of LND (I’m not typing out the entire word you can’t make me). But is it necessarily the pejorative term as its become in video game circles. Listen to this panel from Gen Con that gives the answer: NO. Most of all if anything LND is a feature most Tabletop GMs and Players are intimately familiar with, but haven’t realized there was a term for. As such, listen in, learn a thing (maybe), and speak up if you have questions. Welcome to Herding Cats: Ludonarrative Dissonance and Players. (Dammit you tricked me into writing the full things again…)

Do you want to take part in a playtest of Gobblin’: The Goblin RPG? Send an email to thedrunkandtheugly@gmail.com

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Ugly Talk Episode 15 – Twin Peaks and MICE Quotient

Hello internet!  This is a crosspost from our sister show Ugly Talk!  If you like this episode, be sure to check out the site and listen to the rest, or subscribe via your podcatcher of choice.

Twin Peaks was a TV series by David Lynch and Mark Frost about the murder of the Homecoming Queen Laura Palmer in the sleepy town of Twin Peaks, Washington.  We share the experiences and explore the town through Dale Cooper, a federal agent called in to investigate the murder.

The M.I.C.E. quotient is a writing foundation credited to Orson Scott Card, known most notably for his science fiction series Ender’s Game.  The basic idea as listed in the acronym is that every story seed falls into the categories of milieu, idea, character, or event.  You will have many of these story ideas overlapping and building upon one another in the course of your story, but the important thing is that you resolve them in the reverse of the order you introduce them.

The structure of the early episodes and the subsequent failure of Twin Peaks can be heavily traced to MICE (among other things), and in this episode, we will discuss MICE through Twin Peaks, and how you can apply it to your own writing.

Media Discussed in this Episode:

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