Systems and Campaigns
- 7th Sea
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- Don't Rest Your Head
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- Engine Heart
- FATE Core
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- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
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- Sordid Dystopia
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- The Quiet Year
- Trail of Cthulhu
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- Wild Talents
Tag Archives: superheroes
The Liberators are striking back against gang violence and their impostors. An interrogation was conducted, which they managed to flub spectacularly.
The heroes need to regroup, and pool their resources. They need proper focus and direction, and most importantly need a plan.
Can the hard pressed heroes keep their heads above water and find their enemies?
Prominence is up in arms. Vigilante impostors are framing the Prominence Heroes for horrific crimes. Gang violence is in full swing, and is apparently being supplemented by a dangerous drug.
Clockwork has been identified as the dangerous fugitive Mark Getman, and has delivered an ultimatum to the criminals of the city.
The heroes are ready to go on the counterattack.
The heroes of Prominence gained two new members; Clockwork, a dapper man who teleports via explosion, and Opera, a quick-witted martial arts extraordinaire.
Members of all three new gangs have been murdered in ways that fit into the Prominence heroes’ M.Os. Gang violence is still on the rise, and the heroes must move quickly to begin investigating the murders. If an antagonist is attempting to frame the heroes for the killings, they’ll have to shut them down as soon as possible.
Six months have passed since Irish’s Mob was decapitated; the body is slowly dying. The companies Irish controlled are under investigation. His soldiers are scattered, his assets seized. In its place is a criminal power vacuum.
Gangs are on the rise, across the city. The South Side Boys, the 843, and the Lords of Sin are vying for control of Prominence, and the city’s citizens are suffering for it.
With new crime, however, arise new challengers. The Olympian is gone, but his friends remain. They are joined by mysterious new vigilantes. Prominence groans under the weight of war.
Having defeated Irish and his mob, the heroes find themselves able to breathe again as an uneasy quiet settles over Prominence.
The vigilantes Wraith and Ghost help keep order in the streets, fighting the remnants of organized crime.
In the shadows, a new threat is stirring.
Sorry about the audio quality. The noisiest air conditioner kinda messed this up a lot.