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The Sentinels walked into hell, and survived. Firewall, desperate to know how they’d done it, forcefully debriefed them.

Now, two weeks have passed since the assault on the Red Devils. Mars, having avoided the fires of revolution and destruction, has settled back into its status quo. It’s up to the Sentinels to track down Boutin, find out what he’s planning, and erase him.

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At the end of Act One, the PROX-E KING’s Sentinels walked into hell and survived. They stormed the Red Devil compound, fought off revolutionaries and horrific nightmare creatures, and bested Akinye.

Now, Firewall would really appreciate a thorough debriefing.

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Schönerberg accidentally took a trip through space and time, arriving on the exact planet that the Brigand’s Lament is travelling towards. He communed with the natives, learned their language, and earned their trust.

Then, suddenly, orks arrived on planet, as well as the dastardly Feckward. It’s up to the crew to rescue the captain, secure their new lead, and get out intact.

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The Brigand’s Lament is on its way to Dross. The crew is consolidating their new treasure and enduring another brutally boring warp transit. Tempers are ready to flare and grievances must be aired.

That’s of course, until the Captain goes missing. From the ship itself. In the warp.

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