Tag Archives: sci-fi

Only War – Severan Dominate Episode 2

The Dogs of Terra may seem to have an unlikely ally in the brutal Orks. Beset as our worlds were by the xenos’ attacks when the Great Secession occured, your likelihood of being engaged in a three-way fight on any battlefield you’re deployed too is high. But fear not – orks are war-hungry creatures, and they care not from where their fights come. High Command will ensure that wherever possible, your efforts will drive the two forces against one another. Trust in the Dominate – our Interdependence gives us strength.

-Severan Soldier’s Guide to Battle, Chapter IX: On the Nature of our Fight for Freedom
Lucilla Acton, Ducal Legate Primaris

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After a relatively safe drop, things quickly became complicated for the Aetherian Rex 1st Auxilliary Corps and their first mission. The section of mazelike honeycombed mining tunnels that they were assigned to examine have become home to strange orkish slave camps, a kilometer-long crashed imperial dropship, and Emperor knows what else. Initial reports from the newly-freed Excavatory Warriors have been… of mixed value.

Still, they push onwards towards the Corbin-Danziger line, ready to administer their deadly payload to whatever lies on the other side. All they have to do is make it there.

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Only War – Severan Dominate Episode 1

In the far future of the forty-first millenium, there is only war. But the Imperium of Man is not united. In a prosperous but isolated sub-sector, sector governor Duke Severus XIII secedes, claiming that the High Lords of Terra have bled the sector dry, only to leave its citizens to the tender mercies of an approaching Waaaagh!.

And there are men and women willing to kill and die for the newly minted Severan Dominate and its principles of Interdependence, Justice, and Honesty. The -Aetherian Rex- 1st Auxilliary Corps approaches the mineral-rich battlefield of Hervara, a planet that – if lost – could spell the end of the Dominate’s dreams.

They have the length of a single warp voyage to familiarize themselves with their new equipment, and for the Voidborn that form the core of the squad to meet their support specialists and allies from far-flung Severan worlds. Grav-chutes and repurposed mining lasers will take some getting used to, of course. But is it even possible to accustom oneself to the mysteries of the witch, or the strange ways of the abhuman Ogryn?

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Rogue Trader – Collective Threat Finale

A long conquest.  Countless travels through the Warp.  The Inquisitors.  The unreliable navigators.  All of them have led to this.

The Brilliant Resolve sits in high orbit over Thorin’s Rest, its hulls, weapons and void shields now in top working order.  Faydra Ramirez and her crew look down on the long-since visited planet, fully geared up and ready to make their way down to deal with the collective threat.

For better or worse, this is where her story will end.

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Rogue Trader – Collective Threat Episode 9

It turns out that when it comes to starship navigation, like all things, you get what you pay for.  The orkish warphead brought onto the Brilliant Resolve had a very unique method of interacting with the warp runes that caused the ship to move very quickly through the warp, although sideways and partly inside out.  The crew is now interacting with horrors man was not meant to know and finding themselves slightly possessed by the horrors of the warp.

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Rogue Trader – Collective Threat Episode 7

The crew of the Brilliant Resolve survived their transit through the warp, and came out the other side with some people and items of worth.  Former Lord Admiral Saint Macarius has joined their cause. The galaxy is not without a sense of balance as they have now been in regular contact with the Primaris Factotum, so the crew gets together their finest regalia as their ship is ripped apart and rebuilt to Warp standards. They find their way to the Grand Administratum to argue Faydra’s case of remaining a Rogue Trader.

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