Getting down to business, the Rum Runners have arrived at the seaside enclave Whaleland Yutuna to pick up a high caliber machine gun for their home enclave.  However, the rumors that the DHQS were on the job also turned out to be true, and the takers now have a fight on their hands between black ops mercenaries and a siege tactic to blockade their ports and attempt to beat down their doors with a casualty stampede.  The Runners are here to get their gear and get out quickly, but it seems that fate has different plans.

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The apocalypse has come and gone. Those left alive must carve out their own stake in order to thrive. When capitalism, the mysterious and dangerous government, and hordes of deadly zombies are combining to grind you into dirt, anything goes.

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War. War never changes. In the far reaches of the nuclear wastes of the Florida everglades, the future has been changed.

The protectorate of Kismet Park have fought and struggled and held their tiny light of civilization aloft amid strife. One way or another, all of that is about to come to an end.

Editor’s Note: A small part of this was lost and recorded a few months later. We apologize.

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In order for new worlds to flourish, the old worlds must pass on. But the old world clings to life with fear and tyrrany. The Kismet Protectorate must tear down the Enclave so that they may build anew.

But is it worth destroying everything to rule over a pile of ash?

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The Wastelanders have faced bizarre and deadly threats to themselves and their livelihood. The Kismet Protectorate teeters on the knife edge of collapse among the ruins. One wrong move and all the group has worked for could be undone.

In short, it’s business as usual.

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