Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Deadlands
- Delta Green
- Don't Rest Your Head
- Dungeons and Dragons 5th Ed
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Fiasco
- Gobblin
- Homebrew
- InSpectres
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Microscope
- Monsters
- Nemesis
- Non-AP
- Pantheon
- Parsely
- Pokemon
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Tag Archives: james
Spirit of the Century – Get In, Get Out, Get Threshed
Italy beckons, an Ambassador’s Gala in Milan holding deadly secrets and former adversaries – until a break-in occurs and the Centurions are thrown into another international mystery. A sinister group of monks, a Prussian Infantryman’s primer, and a sinister submarine are only the start of this adventure.
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Also tagged fate, pulp, spirit of the century, superheroes
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Spirit of the Century – Thunder in the Jungle
After a summons to investigate strange doings at an excavation site deep in the Amazon, the Centurions find themselves in danger once more! Can they overcome the onslaught, or will they be lost forever in the jungle?
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Also tagged fate, pulp, spirit of the century, superheroes
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Spirit of the Century – In for 2.2 Pennies (Part 2)
After a successful preemptive heist to stop the dastardly heist that had been planned, the Centurions find that their preemptive moves have been expected! A sonic device, and a car chase are in store, as the kilogram is still in danger from those who covet it! Can the Centurions make safe the weight, or will the danger weigh them down? Find out in the thrilling conclusion!
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Also tagged fate, pulp, spirit of the century, superheroes
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Spirit of the Century – In for 2.2 Pennies (Part 1)
After a mysterious summons, the Centurions are given their strangest task yet. It seems that someone is planning a heist attempt on the Society of Weights and Measures, in order to steal the Kilogram and wreck havoc on the world!
In order to thwart this heist, the Centurions must secure the Kilogram for themselves.
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Also tagged fate, pulp, spirit of the century, superheroes
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Spirit of the Century – City of Empty Graves (Part 3)
The Centurions have discovered the primary base of the purple zeppelin murderers, and plunged deep into their sanctum. They are fighting off hordes of undead ghouls, trying to rescue Big Fucker Jones. Will they succeed? Can they escape the City of Empty Graves?
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Posted in Spirit of the Century
Also tagged fate, pulp, spirit of the century, superheroes
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