After a brutal fight with a squadron of Biker Gang members, the Spirits of Prominence have captured a significant member of the trouble makers: the Elephant of Chernobyl. Prominence is under siege now, it seems, and the Mask Killer is on the loose.

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After a new group of masked vigilantes arrives in Prominence, the Spirits are quickly embroiled in a rapidly escalating conflict with a biker gang that has swept into the city. Can they protect their home from gang violence, and worse?

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In the city of Prominence, vigilantism is becoming more than just a fad. The Spirits of Prominence are here to stay, and a new crop of heroes is rising to join their ranks. But when a murderous biker gang and a mysterious figure hunting Masks arrive in town, the Spirits are hard pressed to keep their city safe.

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A group of unlikely heroes comes upon a tip of a base from a former henchman of Chromebeard the Pirate.  The base is revealed to be his submarine craft, The Bermuda Pyramid, which went silent 3 years before Ragnarok. In recent months, the Pyramid has begun to make new sounds of life, indicating that it may be more functional than previously thought.  What could possibly go wrong?

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The psychics of Project PIXIE, almost immediately after the previous technically successful mission, are thrown back into danger. Their target is exceptional for many reasons, however. This may well be their strangest adventure yet.

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