Interview with Caleb Stokes of Hebanon Games
After running his new scenario, Revelations, we sat down with Caleb Stokes of Hebanon Games to talk about game design, Revelations, and linguistic death-traps.
Check out Hebanon Games at hebanongames.com and on twitter @HebanonGCal.
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Call of Cthulhu – Revelations
1938: Toil, Illinois. A peaceful town that has weathered the hells of the Great Depression on the backs of its hard-working inhabitants and their soybean crop. Toil is a good town, a righteous town, a place for good people to live and grow.
But Toil holds claim to a desperate secret. And now that secret is about to be unleashed.
Revelations is a product of Hebanon Games, and can be found here.
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Prominence, SC Session 20 – Spirits of Prominence (Part 6)
The Spirits of Prominence are waging their assault on Daniel Kaufmann’s private yacht. Barges have been stormed, thugs have been punched, and crane warfare has been introduced.
The heroes discovered that Kaufmann’s barges are full of kidnapped people. The authorities will arrive at midnight; they have until then to beat face in and bring Kaufmann to justice. Can they succeed in this climactic slugfest?
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Supernaturals Session 5 – I Will Tear This Paper in Half
The adventures of the Supernaturally powered drifters continue! Can they overcome the many challenges laid before them, as well as the problems they keep making for themeselves?
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Prominence, SC Session 19 – Spirits of Prominence (Part 5)
The time has come to take down the human trafficking ring and the organized crime led by Kaufman. His private yacht is docked, and vulnerable.
Can the Heroes of Prominence coordinate a daring assault on the ship and overwhelm a superior, better armed force? Will they strike down the darkness threatening to take over their city?
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