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Once more, the tender calm of Prominence has been broken by gunfire. Someone with a vendetta and heavy artillery has declared war on the gangs of the city, and has marked their quarry in blood. The Spirits of Prominence are once more put to the test.

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Ryder is back and he’s missed a bunch of action. The Ashton City Heroes have to get him back into the swing of being a hero. High school life also beckons, as the school dance is coming up. Can our intrepid heroes find dates and save the day? Probably not.

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Opera and Ghost are still on the search for a serial arsonist. Battered and beaten from their encounter with a gang of sadistic killers who refer to themselves as “The Mutilators,” they went on a favor for Prominence PD Detective Gardener to help in their search, only to find themselves trapped in a house of impossible architecture seemingly constructed from their nightmares.

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Note: The first part of this game was lost.

Lady Thermite is on a bank robbing spree across Prominence and the Spirits are hot on the trail. In order to get to her, they’ll have to break up the gangsters that have hired and supported the super-powered thief. Tracking her down will take them on a battle across the city that will stretch their every ability.

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Metra Crowell is a strange, strange girl. For the beaten and bruised Ashton City Heroes, she presents a perfect mystery to be solved in their down time. And when new problems crop up in the High School, she might be the only one who can help the most.

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