If you mess with the Prime Factorum, you’ll have to pay the consequences.  In this case, literally.

The crew of the Brilliant Resolve has found their accounts frozen. Without any means of paying for her extravagant lifestyle, Faydra Ramirez must now make amends to the Factorum through apology and reminding rebels that they are not allowed to secede from the Imperium.  Once again,  Faydra’s career as a rogue trader remains at stake.  Time to get to work.

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It turns out that when it comes to starship navigation, like all things, you get what you pay for.  The orkish warphead brought onto the Brilliant Resolve had a very unique method of interacting with the warp runes that caused the ship to move very quickly through the warp, although sideways and partly inside out.  The crew is now interacting with horrors man was not meant to know and finding themselves slightly possessed by the horrors of the warp.

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The crew of the Brilliant Resolve showed their might in the Ring Master’s palace, proving they are the Saturday Night Slam Masters of Footfall. As they stumble from their victory and begin attending to the various wounds and concussions that title brings, they also find themselves in need of a new Void Navigator.  They have to head off to a local time ruled by a mob boss going by the name of Archimedes. They have very little information to guide them, except that their favor with this man can grant them or deny them significant access to Footfall.  Better to tread lightly.

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The crew of the Brilliant Resolve survived their transit through the warp, and came out the other side with some people and items of worth.  Former Lord Admiral Saint Macarius has joined their cause. The galaxy is not without a sense of balance as they have now been in regular contact with the Primaris Factotum, so the crew gets together their finest regalia as their ship is ripped apart and rebuilt to Warp standards. They find their way to the Grand Administratum to argue Faydra’s case of remaining a Rogue Trader.

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Their job finally complete and a foothold for a colony established, the Brilliant Resolve and her crew make way to their next destination. On their way to Footfall, the crew once again encounters the horrors of the warp. Their trip is filled with hallucinations, damage to the ship, and even possession. Having earned some shore leave, they set out to find a retired navy general to be the administrator of their new colony.

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