Check out the Kickstarter here!

Gobblin’ is an original RPG setting and system where players control goblins settling and exploring a post-apocalyptic Earth. The creatures who crave violence, stupidity and chaos have just found the perfect means to obtain it.

Everyone knows about goblins. They’re violent and stupid little green guys who with just enough brain cells to know what they’re doing and black enough hearts not to care. They live in fantastic worlds where wizards battle dragons, kingdoms rise and fall, and armies of swordsmen clash to save the world from evil. All the while, there’s always goblins looting corpses and stealing cabbages.

When the higher races grew tired of the chaotic creatures so obnoxious that even the forces of evil didn’t want them around, they banded together to form a spell so powerful that it would reach across the entire realm. With what was essentially a magical, interdimensional eviction notice, every single goblin was hurled through time and space until they landed in what they would come to know as their new home. There were no humans or elves there, but those that had lived there before had left behind a strange world ravaged by war. The least cowardly of the goblins started to prod at the mysterious devices until they roared to life and the goblins cheered to realize their fate!

This world had guns and cars, bazookas and robots! Things that exploded if you poked them enough! Exciting mutants and bombed out apartments that were MUCH cozier than any goblin hut. The goblins had a whole world of abandoned toys to discover, many of which could kill their fellow goblin from twenty paces away. The goblins ran wholeheartedly into their new world, wanting to be the first to discover the strangest mysteries, deadliest weapons and tastiest expired snack cakes of the world they would call Goblin House. The humans were gone from this place. The goblins would thrive in their ruins.

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This is a crosspost from our sister show Ugly Talk!  Go subscribe if you haven’t already.

This is a panel from Gen Con 2017. Travis talks about Ludonarrative Dissonance (Fludonarrative discobiscuits if you’re hungry).

If you’ve been in the video game blog-o-sphere at some point, you have heard of LND (I’m not typing out the entire word you can’t make me). But is it necessarily the pejorative term as its become in video game circles. Listen to this panel from Gen Con that gives the answer: NO. Most of all if anything LND is a feature most Tabletop GMs and Players are intimately familiar with, but haven’t realized there was a term for. As such, listen in, learn a thing (maybe), and speak up if you have questions. Welcome to Herding Cats: Ludonarrative Dissonance and Players. (Dammit you tricked me into writing the full things again…)

Do you want to take part in a playtest of Gobblin’: The Goblin RPG? Send an email to thedrunkandtheugly@gmail.com

You can watch a video of our live play at Gen Con 2017 here!

At the end of Gen Con 2016, we were contacted by Mage Company Games asking if we would review one of their games.  We said yes and took them up on their offer to receive a free copy of Carrotia in exchange for doing a review.  In June of 2017 we finally received the game, and during Gen Con 2017 Matt, James, Travis, Kevin, and friend of the show Clayton played it during off-time at the convention.  You can listen to our first impressions and our actual live attempts to understand the rules and finally play the game.

Our collective takes in summary:

  • We found the game incredibly chaotic and incredibly complicated for what it’s trying to achieve.
    • The need for multiple timers as well as limited turns and access to pieces in order to build the requisite mazes was hectic and unintuitive.
    • The deterministic nature of moving through the pathways towards the exit once the maze was constucted was fairly dull.
    • The random birds placed on the board and their effects led to some level of strategizing, but ultimately the birds didn’t pose much threat as they continually just ran into walls.
    • The rabbit abilities are wildly varied and unbalanced.
    • Neither the main rules nor the errata rules we were sent had any hard or firm victory condition.
  • We were impressed by the level of production value that went into the game and the amount of custom pieces that came with it.
    • We love the art style the game goes for.  We may have picked this game more or less because of the box art.
    • The tiles and player cards are sturdy and well-constructed.
    • Every bird has a custom die that makes it easy to see which one is moving where.
    • 3 hourglasses of differing lengths was intriguing even if ultimately it was pointless.

Despite the high production values and lovely art, we would not recommend this game.  It’s rated for ages 8 and up and we as a group of twentysomething adults were confused and frustrated by its rules, and ultimately we didn’t feel like we had any control over what happened.

dk mode james bond at gen con

Things may be very wrong in the world, but at least we still have Gen Con.  This year we demoed a few games, attended many panels and hosted a few, and played and ran many, many games.  Join us as we begin our 12am recounting of events and James smashes down some fried rice into a greasy pile.

 

During this wrap-up we talk briefly about our new game Gobblin’, a game about being goblins in a post-apocalyptic wasteland.  If you’re interested in playtesting this game, please shoot an email to thedrunkandtheugly@gmail.com

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