Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Deadlands
- Delta Green
- Don't Rest Your Head
- Dungeons and Dragons 5th Ed
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Fiasco
- Gobblin
- Homebrew
- InSpectres
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Microscope
- Monsters
- Nemesis
- Non-AP
- Pantheon
- Parsely
- Pokemon
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Road Trip Session 24 – Are You There, Witch? (Part 2)
The Road Trip crew survived their cross country drive, and arrived in the horrific state of Kansas. Daniel whipped up a tornado and the crew arrived in Oz. There they discovered an abandoned kingdom, filled with trash and the detritus of a new, modern age.
The cult is attempting to gain control over Oz. The crew has to stop them before it’s too late!
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Also posted in Monsters
Tagged character drama, combat, coolrat, games after a long hiatus, matt, monsters and other childish things, oz, road trip, traveler, urban fantasy
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Road Trip Session 25 – Candle Cove
Having capered their way through Oz and created a new Witch, the kids have decided to head home. Their postcards are exhausted, and it seems like the Road Trip is coming to an end.
Unfortunately, terrible motel rooms are still a requirement (as well as floor sleeping and bed sharing). Of course, things aren’t what they seem.
A strange tape is played. An adventure awaits.
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