It’s 7AM on a Friday, and the kids are ready to get down. George has ostracized himself to the roof and his shiny new guitar, hoping that Condor will return. Scott and Emma have been growing closer as Emma recoups from her night of terror.

The media circus outside of the Halfway Home has begun, drawn in by crazed reports of aliens and UFOs and the very real murder investigation.

What’s on the agenda for today? Well Emma has a meeting with a fairly shady dude somewhere on the rough side of town. Everyone wants to come with her, so what could go wrong?

It’s time for some partying, partying (YEAH!).

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On the park surface, Daniel, Prince Bos, and Everette have reunited and start to make a game plan to attack the heart of Sucrose Park and attempt to find / free their friends.  After a veritable gauntlet of challenges, they run into an old friend much sooner than they expected.

Meanwhile, in the secret level, Charlie is released from the Coolrat Funtime Chillout Zone (TM) and is escorted along with Talia and Max to see Coolrat’s DAILY FUNTIME COOLSHOW!  Forced enjoyment is had by all.

But first, Buttz the Battlefrog finally awakens in a mysterious cell and no idea where he is.  Only a piercing and somewhat radical voice comes over the crude loudspeaker in his cell, and a familiar figure appears on the screen.

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Alt Title: “Spider Queen and the Quest for a Better Watch”

It’s been a few days since that fateful night and things are still busy falling apart. The police investigation unearthed Jingles from the basement and drew out Ty Soren from his room. The pool of blood triggered some deep instincts inside of Manny and sent him into a rage.

Emma’s turned into a distressed dame and has been using Scott to console herself. George has been trying to put together an alliance against the resident Eldritch Horror.

The police investigation hasn’t found anything, and now there are new sheriffs in town. They’re dressed in black suits and black shades and have an unnerving interest in “special” kids.

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Max and Charlie awaken in a barren concrete room and are greeted by a robotic nurse which goes by the name of Ratchet.  She answers their questions (and ignores their attempts at wit), and informs them they will be given a new life of perfect happiness.  After an extremely brief survey, she gives Charlie a cowboy costume and Max a ninja costume, and proceeds to take them to their new home.

On the surface, Daniel hauls around the drugged and semi-unconscious body of Everett while running from park security and looking for an exit.  In a desperate attempt to escape, he breaks into one of the attractions and barricades himself.  What he doesn’t realize, though, is that Coolrat is watching and waiting. . .

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sucrosepark
Following the grace of Daniel saving BattleTonia from certain Battlemageddon, the kids awaken in the convention hall with some very confused and excited Japanese BattlePet players.  They manage to escape in the confusion and continue on their way to Sucrose Park, making a late-night stop at a small town hotel.  Following much hijinks (and attempted monster cannibalism?), the kids get to Sucrose Park the next day.

The kids enter into the park looking for lost kids and secret underground robot factories, but mainly looking for fair food and park rides.  It’s not long before they run into the park’s main mascot, Coolrat.  He’s bright, cheerful, able to skateboard and juggle simultaneously, and always willing to throw candy to kids.  In fact, he seems a little eerily into our heroes. . .

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