Systems and Campaigns
- 7th Sea
- Base Raiders
- Better Angels
- Call of Cthulhu
- Capes and Cowls
- Don't Rest Your Head
- Eclipse Phase
- Engine Heart
- FATE Core
- Fear Itself
- Legend of the Five Rings
- Leverage RPG
- Little Fears
- Maid RPG
- Powered by the Apocalypse
- Red Markets
- Sordid Dystopia
- Spirit of the Century
- Star Wars
- Tales from the Wood
- The Quiet Year
- Trail of Cthulhu
- Warhammer 40k
- Wild Talents
Following recovery time for Daniel in the Sunny Vale hospital (after he and everyone else got beaten up by the Sentai Rangers), the kids move on with the Road Trip to their next destination: Sucrose Park in Las Vegas, NV. On their way up, the kids find a hitchhiking kid holding only an aluminum briefcase and a sign saying “RENO OR BUST.”
After Donny picks the kid up, they find out that he’s going to a video game tournament with a $50,000 prize. He found out that there’s supposed to be a new BattlePets game revealed there. When asked what happens if he doesn’t when the competition, the kid taps his briefcase and says that he’s got it covered.
You’re gonna love this episode. It’s so bad.
The kids at Mrs. Frieda’s can’t seem to do anything right. Plans go awry, monsters get called out, buildings get scaled, and now the cops are all over the building. Then, they had a dream featuring the one and only Elder Dane. Simply put, things got real.
The kids are awakened in the middle of the night by police officers. The investigation has begun. As they’ll quickly discover, there are several things hidden in the Halfway Home that do not want to be found.
Friendships are broken and others solidified and new ones discovered as the kids scramble to make plans to deal with the sudden threat of Odyn.
Following the grace of Daniel saving BattleTonia from certain Battlemageddon, the kids awaken in the convention hall with some very confused and excited Japanese BattlePet players. They manage to escape in the confusion and continue on their way to Sucrose Park, making a late-night stop at a small town hotel. Following much hijinks (and attempted monster cannibalism?), the kids get to Sucrose Park the next day.
The kids enter into the park looking for lost kids and secret underground robot factories, but mainly looking for fair food and park rides. It’s not long before they run into the park’s main mascot, Coolrat. He’s bright, cheerful, able to skateboard and juggle simultaneously, and always willing to throw candy to kids. In fact, he seems a little eerily into our heroes. . .
Max and Charlie awaken in a barren concrete room and are greeted by a robotic nurse which goes by the name of Ratchet. She answers their questions (and ignores their attempts at wit), and informs them they will be given a new life of perfect happiness. After an extremely brief survey, she gives Charlie a cowboy costume and Max a ninja costume, and proceeds to take them to their new home.
On the surface, Daniel hauls around the drugged and semi-unconscious body of Everett while running from park security and looking for an exit. In a desperate attempt to escape, he breaks into one of the attractions and barricades himself. What he doesn’t realize, though, is that Coolrat is watching and waiting. . .
It’s been a few days since that fateful night and things are still busy falling apart. The police investigation unearthed Jingles from the basement and drew out Ty Soren from his room. The pool of blood triggered some deep instincts inside of Manny and sent him into a rage.
Emma’s turned into a distressed dame and has been using Scott to console herself. George has been trying to put together an alliance against the resident Eldritch Horror.
The police investigation hasn’t found anything, and now there are new sheriffs in town. They’re dressed in black suits and black shades and have an unnerving interest in “special” kids.