In order for new worlds to flourish, the old worlds must pass on. But the old world clings to life with fear and tyrrany. The Kismet Protectorate must tear down the Enclave so that they may build anew.

But is it worth destroying everything to rule over a pile of ash?

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It’s hard being a teenage monster abomination. It’s harder when your parents disappear, the cops come asking questions you can’t answer, and cultists are coming out of the woodwork.

Sometimes you only have one choice: if you can’t beat em, join em.

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